Buff UEF Destroyer DPS/speed/turn rate at cost of HP #6690
+20
−10
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Issue
With the current UEF destroyer rebalance, it still has issues in navy because while it does have superior HP and gun DPS, it does not have the speed to force favorable fights, its short range loses it a lot of HP over time, and the gun DPS advantage is equalized once torpedo DPS comes into play.
Description of the proposed changes
UEF Destroyer (UES0201):
Testing done on the proposed changes
Spawn other faction destroyers and give an attack order (make sure to surface Seraphim destroyers, as they are cheat spawned submerged):
Here is an automatic script to test this, just run it from your clipboard:
Before changes:
Uaashavoh: ~1000/~1750 leftover HP
Salem: ~200/~1300/~1900 leftover HP
Exodus: 1640/580/0 (draw) leftover hp
It seems like inaccuracy plays a huge role in these simple direct fire tests, so the results are inconsistent. UEF Destroyer has the highest firing randomness at 0.35, compared to 0.3 for Salem and 0.25 for Exodus (Exodus also has 1.4 instead of 1 splash).
After changes:
Uaashavoh: ~1000/~1750 leftover HP
Salem: ~200/~800/~1200 leftover HP
Exodus: 1900/840/0 (draw or loss) leftover HP
It seems like the DPS buff is compensating the HP loss appropriately, so leftover HP stays the same. This indicates a buff because we have more DPS but the same HP left over after a fight. These UEF Destroyers should snowball better than the HP buff variant, which is acceptable because they're at a range disadvantage, which is a primary factor in real games.
The speed and turning buff help a little bit in this scenario too, countering the range advantage slightly.
Checklist
- [ ] Changes are annotated, including comments where useful