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Blazium Engine – Multi-platform 2D and 3D game engine

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Blazium Engine

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2D and 3D cross-platform game engine

Blazium Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Blazium is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Blazium's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur for several years as an in-house engine, used to publish several work-for-hire titles. In October 2024, the project was forked due to community dissatisfaction with project direction and politics being expressed by official Godot accounts.

Blazium was forked from Godot in October 2024, intending to improve upon Godot in order to fulfill its potential and contribute to the shared codebase of both through a more genuinely community-driven model.

Migrating from Godot

Blazium strives to maintain a high level of compatibility with projects made using Godot. Switching should be rather straightforward, as even GDExtensions are compatible. Opening a project made with Godot 4.3 using a Blazium build based on Godot 4.3 should work with no additional steps. Blazium's fallback theme differs slightly from Godot's, but this has not been found to interfere with any projects so far.

Getting the engine

Binary downloads

Official binaries for the Blazium editor and the export templates will be found on the Blazium website once it's set up. The GitHub page contains action artifacts that can be tested until then.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Blazium is not only an engine but an ever-growing community of users and engine developers.

The best way to get in touch with the core engine developers is to join the Official Discord Server.

To get started contributing to the project, see the contributing guide. This document also includes guidelines for reporting bugs.

Documentation and demos

The official documentation is hosted on DigitalOcean. It is maintained by the Blazium community in its own GitHub repository.

The class reference is also accessible from the Blazium editor.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc.

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Blazium Engine – Multi-platform 2D and 3D game engine

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