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Adding new functions: NWNX_ON_PLACEABLE_OPEN_{OPEN|CLOSE}_{BEFORE|AFTER} #1691
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93df4cb
adding NWNX_ON_OBJECT_OPEN_BEFORE event
ReachPW 9b5d28f
adding/fixing AddOpenObjectActionHook
ReachPW ed7b51b
fixing AddOpenObjectActionHook
ReachPW 567cbba
adding new functions: NWNX_ON_OBJECT_CLOSE_{BEFORE|AFTER}
ReachPW aa3abbd
deleting erronous empty file
ReachPW 88d6c18
fixes based on cjreek's comments
ReachPW a15d332
Adding BEFORE_SKIPPED to determine if before event was skipped or not
ReachPW c1c02c2
Disallow skipping close event, otherwise client ui will hang
ReachPW a216a47
fixing function/hook names
ReachPW 5f05d40
Fixing agruments on CloseInventory
ReachPW 50ada66
naming: object->placeable: Changing from NWNX_ON_OBJECT_[OPEN|CLOSE] …
ReachPW 7dd32d3
Fixing formatting, spaces instead of tabs
ReachPW 0b5bd55
Fixing return parameters, so placeable is OBJECT_SELF and player is "…
ReachPW 8a23c7d
fixing this postprocess file with chmod -x Plugins/SWIG/SWIG_DotNET/p…
ReachPW 1b7f2dc
Formatting cleanup
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I'd prefer SignalEvent being called with
thisPtr->m_idSelf
soOBJECT_SELF
is the placeable, since that's most, if not all events do, and push the opener as event data, eg:PushEventData("OPENER", Utils::ObjectIDToString(oidOpener));
Same for the CloseInventory event