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核弹发射
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moshowgame committed May 2, 2019
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11 changes: 10 additions & 1 deletion README.md
Original file line number Diff line number Diff line change
Expand Up @@ -66,11 +66,20 @@ IFVMode=6
```
**修改建议:**
- Primary是升级前的武器,设置为升级后的武器即可。
- 例如Primary=120mmxE,直接就是三级天启,ElectricBoltE磁能
- 例如Primary=120mmxE,直接就是三级天启的炮弹,磁暴步兵三级带E是ElectricBoltE磁能
- ElitePrimary是升级后的武器,一般后面带E后缀。
- Strength=130生命值,设置为6000左右够用了。
- Speed=4是移动速度,10左右即可,太高容易卡带。

**任意车辆载人攻击代码:**
- 例如给磁暴坦克,给多功能步兵车加上之后,就可以载人射击了
```
PipScale=Passengers
Passengers=5
OpenTopped=yes;passengers can shoot out
SizeLimit=10;1 ;gs like half track and Blackhawk. Terror Drones and Brutes are allowed in.
```

兵种武器修改(全局通用)
----
接下来搜他的武器`[ElectricBoltE]`,发现再24871行
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Original file line number Diff line number Diff line change
Expand Up @@ -4329,19 +4329,19 @@ UIName=Name:E2
Name=Conscript
Image=CONS
Category=Soldier
Primary=120mmxE
Primary=M1Carbine
OccupyWeapon=UCM1Carbine; The weapon I use while Occupying. Defaults to 0 (Primary)
EliteOccupyWeapon=UCEliteM1Carbine; The weapon I use while Occupying. Defaults to 0 (Primary)
Occupier=yes ; I can Occupy UC buildings
Prerequisite=NAHAND
CrushSound=InfantrySquish
Strength=5000
Strength=125
Armor=flak
TechLevel=1
Pip=white
OccupyPip=PersonRed ; choices are green yellow white red blue purple
Sight=5
Speed=10
Speed=4
Owner=Russians,Confederation,Africans,Arabs
Cost=100
Soylent=50
Expand All @@ -4362,7 +4362,7 @@ VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
ImmuneToVeins=yes
Size=1
ElitePrimary=120mmxE
ElitePrimary=M1CarbineE
IFVMode=2

; Attack dog
Expand Down Expand Up @@ -4422,16 +4422,16 @@ UIName=Name:FLAKT
Name=Flak Trooper
;Image=CONS
Category=Soldier
Primary=FlakGuyGun
Secondary=FlakGuyAAGun
Primary=FlakGuyGunE
Secondary=FlakGuyAAGunE
Prerequisite=NAHAND,NARADR
CrushSound=InfantrySquish
Strength=100
Strength=6000
Armor=none
TechLevel=1
Pip=white
Sight=5
Speed=4
Speed=10
Owner=Russians,Confederation,Africans,Arabs,YuriCountry
Cost=300
Soylent=150
Expand Down Expand Up @@ -4508,18 +4508,18 @@ Trainable=no
UIName=Name:SHK
Name=Shock Trooper
Category=Soldier
Primary=ElectricBoltE
Primary=ElectricBolt
Secondary=AssaultBolt
Assaulter=no ; I clear out UC buildings
Prerequisite=NAHAND
CrushSound=InfantrySquish
Crushable=no
Strength=6000
Strength=130
Armor=Plate
TechLevel=5
Pip=white
Sight=10
Speed=10
Sight=6
Speed=4
Owner=Russians,Confederation,Africans,Arabs
Cost=500
Soylent=250
Expand Down Expand Up @@ -6930,7 +6930,7 @@ Speed=4
PipScale=Passengers
Passengers=5
OpenTopped=yes;passengers can shoot out
SizeLimit=2;1 ;gs like half track and Blackhawk. Terror Drones and Brutes are allowed in.
SizeLimit=10;1 ;gs like half track and Blackhawk. Terror Drones and Brutes are allowed in.
CrateGoodie=yes
Crusher=yes
OmniCrusher=yes;gs can crush things not normally crushable
Expand Down Expand Up @@ -7627,16 +7627,16 @@ Bunkerable=no; Units default to yes, others default to no
UIName=Name:HTK
Name=Flak Track
Prerequisite=NAWEAP
Primary=FlakTrackGun
Secondary=FlakTrackAAGun
Strength=180
Primary=FlakTrackGunE
Secondary=FlakTrackAAGunE
Strength=8800
Category=Transport
Armor=heavy
DeployTime=.022
TechLevel=3
Sight=8
PipScale=Passengers
Speed=8
Speed=10
CrateGoodie=no
Owner=Russians,Confederation,Africans,Arabs
AllowedToStartInMultiplayer=no
Expand Down Expand Up @@ -7684,8 +7684,8 @@ EliteSecondary=FlakTrackAAGunE
UIName=Name:HTNK
Name=Rhino Heavy Tank
Prerequisite=NAWEAP
Primary=120mm
Strength=400
Primary=120mmxE
Strength=6000
Category=AFV
Armor=heavy
Turret=yes
Expand All @@ -7694,7 +7694,7 @@ TargetLaser=no
TooBigToFitUnderBridge=true
TechLevel=2
Sight=8
Speed=6
Speed=10
CrateGoodie=no
Crusher=yes
Owner=Russians,Confederation,Africans,Arabs
Expand Down Expand Up @@ -7726,7 +7726,7 @@ ZFudgeColumn=8
ZFudgeTunnel=13
Size=3
OpportunityFire=yes
ElitePrimary=120mmE
ElitePrimary=120mmxE
BuildTimeMultiplier=1.3;Individual control of build time

; V3 Rocket launcher, or Chu-chu Rocket
Expand All @@ -7738,7 +7738,7 @@ Prerequisite=NAWEAP,NARADR
Primary=V3Launcher
CanPassiveAquire=no ; Won't try to pick up own targets
Spawns=V3ROCKET
SpawnsNumber=1
SpawnsNumber=10
SpawnRegenRate=400
SpawnReloadRate=0 ; missile spawn don't come back
NoSpawnAlt=yes ; alternate voxel for out of spawns: xxxxWO (V3WO)
Expand Down Expand Up @@ -7791,9 +7791,9 @@ Name=Apocalypse
Image=MTNK
Category=AFV
TargetLaser=yes
Primary=120mmxE
Primary=120mmx
Secondary=MammothTusk
Strength=8000
Strength=800
Explodes=yes
Prerequisite=NAWEAP,NATECH
CrateGoodie=yes
Expand Down Expand Up @@ -7955,17 +7955,17 @@ UIName=Name:HYD
Name=Sea Scorpion
Prerequisite=NAYARD,NARADR
;Primary=HoverMissile
Primary=FlakTrackGun
Secondary=FlakWeapon
Primary=FlakTrackGunE
Secondary=FlakWeaponE
ToProtect=yes
Category=AFV
Strength=400
Strength=4000
Naval=yes
Armor=heavy
TechLevel=6
MovementRestrictedTo=Water
Sight=8
Speed=8
Speed=10
CrateGoodie=no
Owner=Russians,Confederation,Africans,Arabs
AllowedToStartInMultiplayer=no
Expand Down Expand Up @@ -8060,7 +8060,7 @@ NavalTargeting=3
LandTargeting=1
WalkRate=2 ; these two are needed because unit as sprite is terribly hack. Doing units as infantry with DoControls could be considered
IdleRate=4 ; power of two helps performance (mod). "How much slower should I animate when stopped? 1/x"
Strength=200
Strength=2000
SuppressionThreshold=250; damage below this amount won't suppress the parasite
Organic=yes
Armor=light
Expand Down Expand Up @@ -8123,25 +8123,25 @@ Prerequisite=NAYARD,NATECH
Primary=DredLauncher
CanPassiveAquire=no ; Won't try to pick up own targets
Spawns=DMISL
SpawnsNumber=2
SpawnsNumber=10
SpawnRegenRate=80
SpawnReloadRate=0 ; missile spawn don't come back
NoSpawnAlt=yes ; alternate voxel for out of spawns: xxxxWO (DREDWO)
FireAngle=32
ToProtect=yes
Category=Support
Strength=800
Strength=8000
Naval=yes
Armor=heavy
TechLevel=6
Sight=7
Speed=4
Speed=10
CrateGoodie=no
Owner=Russians,Confederation,Africans,Arabs
;ForbiddenHouses=Russians
AllowedToStartInMultiplayer=no
Cost=2000
Soylent=2000
Cost=200
Soylent=200
Turret=no
Points=55
Weight=4
Expand Down Expand Up @@ -8331,22 +8331,26 @@ ElitePrimary=120mmE
UIName=Name:TTNK
Name=Tesla Tank
Prerequisite=NAWEAP,NARADR
Primary=TankBolt
Strength=300
Primary=TankBoltE
Strength=3000
Category=AFV
Armor=heavy
Turret=yes
IsTilter=yes
TooBigToFitUnderBridge=true
TechLevel=10
TechLevel=1
Sight=8
Speed=6
Speed=10
PipScale=Passengers
Passengers=6
OpenTopped=yes;passengers can shoot out
SizeLimit=10;1 ;gs like half track and Blackhawk. Terror Drones and Brutes are allowed in.
CrateGoodie=yes
Crusher=yes
Owner=Russians,Confederation,Africans,Arabs
RequiredHouses=Russians
Cost=1200
Soylent=1200
Cost=200
Soylent=200
Points=25
ROT=5
IsSelectableCombatant=yes
Expand Down Expand Up @@ -8385,17 +8389,17 @@ Prerequisite=NAWEAP,RADAR
Category=AFV
Primary=Demobomb
Secondary=none
Strength=150
Strength=9000
Armor=light
Turret=no
TechLevel=10
Sight=5
Speed=5 ;changed on 11/29 from 6 to 5
Sight=15
Speed=10 ;changed on 11/29 from 6 to 5
Owner=Russians,Confederation,Africans,Arabs
RequiredHouses=Africans
AllowedToStartInMultiplayer=no
Cost=1500
Soylent=1500
Cost=500
Soylent=500
Points=40
ROT=5
Crusher=no
Expand Down Expand Up @@ -24504,7 +24508,7 @@ Report=GuardianGIDeployedAttack
MinimumRange=1

[Demobomb]
Damage=300 ;was 400, changed 11/30
Damage=900 ;was 400, changed 11/30
ROF=80
Range=1
Projectile=InvisibleLow
Expand Down Expand Up @@ -24719,20 +24723,20 @@ Anim=GUNFIRE
Burst=2

[FlakTrackGunE] ; Anti-surface gun
Damage=25
Damage=250
ROF=25
Range=5
Range=25
Projectile=FlakTProj
Speed=50
Speed=150
Report=FlakTrackAttackGround ; put in new sound for this
Warhead=FlakTWH
Anim=GUNFIRE
Burst=2

[FlakGuyGunE] ; Anti-surface gun for the Flak Trooper
Damage=20
Damage=200
ROF=20
Range=5
Range=35
Projectile=FlakTProj
Speed=50
Report=FlakTrackAttackGround ; put in new sound for this
Expand All @@ -24741,9 +24745,9 @@ Anim=GUNFIRE
Burst=2

[FlakGuyAAGunE] ; Separate from Flak Cannon weapon so that stats may be tweaked
Damage=8
Damage=200
ROF=25
Range=8
Range=38
Projectile=FlakProj ; AA bullet shared with Flak Cannon
Speed=100
Report=FlakTrackAttackAir
Expand Down Expand Up @@ -24797,7 +24801,7 @@ Burst=2

; large anti-armor cannon (two shooter)
[120mmxE]
Damage=300
Damage=200
ROF=80
Range=25
Projectile=Cannon
Expand Down Expand Up @@ -24859,21 +24863,21 @@ Lobber=no
Burst=2

[TankBoltE]
Damage=150
Damage=350
ROF=60 ;changed on 11/29 from 50 to 60
Range=6
Speed=100
Range=36
Speed=200
Warhead=Electric
Report=TeslaTankAttack
Projectile=Electricbounce
IsElectricBolt=true

; Fire by Telsa Trooper
[ElectricBoltE]
Damage=250
Damage=50
ROF=40
Range=35
Speed=200
Range=5
Speed=100
Warhead=Shock
Report=TeslaTroopEliteAttack
Projectile=Electricbounce
Expand Down
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