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Releases: jpiolho/QERocketOnly

Version 1.3.1

21 Aug 15:55
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Hotfix for Version 1.3.0

  • Fixed not being able to "Exit" gamemode menu back to MOTD menu

Version 1.3.0

21 Aug 15:26
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New features

  • Updated to work with Quake Enhanced Update 4 (Jul 5 2022 build)
  • Intro MOTD replaced with interactive prompt which lets users see gamemodes descriptions and credits
  • Added server host menu to configure gamemodes easily in-game. Access via "impulse 200"
  • New gamemodes:
    • Sudden death: Players have 1hp. 100 armor will give them 1 extra hit, 150: 2 extra hits and 200: 3 extra hits.
    • No armor: No armor pickups in the map
    • Darkness: The map normal lighting will be pitch black

Codebase

Version 1.2.0

29 Nov 21:39
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New features

  • New gamemodes

    • 256: Homing rockets. Rockets will steer in into wherever the player is aiming.
    • 512: Slow rockets. Rockets will be slower than normal.
    • 1024: Fast rockets. Rockets will be faster than normal.
    • 2048: Collide Rockets. Rockets can collide with each other and obliterate each other.
    • 4096: Slow buildup. Rockets will start slow when launched and gradually speed up to their maximum speed.
  • New server option (using cvar saved2).

    • 1: Disable printing gamemode in starting message

Improvements

  • When spawning with invulnerability, players are now faded out and removed the message saying that your protection is about to run out.
  • Changed the starting message to show gamemode with acronyms with what's activated.

Codebase

Version 1.1.0

30 Oct 20:11
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  • Gamemode now only gets applied on map start
  • Added 'No Quad' gamemode. If enabled, no quad damage will be spawned in the map.
  • Added 'Random Quad Respawn' gamemode. If enabled, quad damage respawn time will be randomized between 1 min and 4 mins.
  • Added 'Spawn with Quad' gamemode. If enabled, players will spawn with a quad damage (30s)

Version 1.0.0

22 Oct 14:36
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  • First version