Releases: jpiolho/QERocketOnly
Releases · jpiolho/QERocketOnly
Version 1.3.1
Hotfix for Version 1.3.0
- Fixed not being able to "Exit" gamemode menu back to MOTD menu
Version 1.3.0
New features
- Updated to work with Quake Enhanced Update 4 (Jul 5 2022 build)
- Intro MOTD replaced with interactive prompt which lets users see gamemodes descriptions and credits
- Added server host menu to configure gamemodes easily in-game. Access via "impulse 200"
- New gamemodes:
- Sudden death: Players have 1hp. 100 armor will give them 1 extra hit, 150: 2 extra hits and 200: 3 extra hits.
- No armor: No armor pickups in the map
- Darkness: The map normal lighting will be pitch black
Codebase
- Code has been merged with latest version of QuakeEnhancedQC
Version 1.2.0
New features
-
New gamemodes
- 256: Homing rockets. Rockets will steer in into wherever the player is aiming.
- 512: Slow rockets. Rockets will be slower than normal.
- 1024: Fast rockets. Rockets will be faster than normal.
- 2048: Collide Rockets. Rockets can collide with each other and obliterate each other.
- 4096: Slow buildup. Rockets will start slow when launched and gradually speed up to their maximum speed.
-
New server option (using cvar
saved2
).- 1: Disable printing gamemode in starting message
Improvements
- When spawning with invulnerability, players are now faded out and removed the message saying that your protection is about to run out.
- Changed the starting message to show gamemode with acronyms with what's activated.
Codebase
- Code has been merged with latest version of QuakeEnhancedQC
Version 1.1.0
- Gamemode now only gets applied on map start
- Added 'No Quad' gamemode. If enabled, no quad damage will be spawned in the map.
- Added 'Random Quad Respawn' gamemode. If enabled, quad damage respawn time will be randomized between 1 min and 4 mins.
- Added 'Spawn with Quad' gamemode. If enabled, players will spawn with a quad damage (30s)
Version 1.0.0
- First version