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While AppKit dispatches UI events on the main thread, SceneKit and SpriteKit seem to have their own private render threads, potentially resulting in race conditions, use-after-frees and other concurrency issues when the model is modified/accessed from different threads:
A potential solution would be to look into Swift 5's new actor classes.
The text was updated successfully, but these errors were encountered:
While
AppKit
dispatches UI events on the main thread,SceneKit
andSpriteKit
seem to have their own private render threads, potentially resulting in race conditions, use-after-frees and other concurrency issues when the model is modified/accessed from different threads:A potential solution would be to look into Swift 5's new actor classes.
The text was updated successfully, but these errors were encountered: