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einhov/evsim
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Build instructions 1. Install the necessary requirements for building: - CMake premake5 glfw3 GLEW glm boost Qt5 2. Populate lib/ with additional external dependencies: - Fetch and extract a release of Lua 5.3 to lib/lua-5.3 https://www.lua.org/versions.html#5.3 - Check out customised fork of MultiNEAT to lib/MultiNEAT https://github.com/andrewei/MultiNEAT - Check out customised fork of Box2D to lib/Box2D https://github.com/andrewei/Box2D - Build Box2D: $ cd lib/Box2D/Box2D $ premake5 gmake $ make -C Build/gmake -f Box2D.make config=release 3. Build Evsim: $ mkdir build && cd build $ cmake -DCMAKE_BUILD_TYPE=Release .. $ make 4. Copy the shaders directory to the build directory $ cp -r shaders build/ 5. Run evsim $ cd build $ ./evsim ../example_config.lua door
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