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A Totally Accurate Battle Simulator mod that adds new factions, maps, and secret units.

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Hidden Units

FIFTY TWO different unique units are added by this mod, a majority of which can be found in the Secret faction. HOWEVER, all units added to the Secret faction must be unlocked, just like ordinary secret units!

As for the other seven units, they can be found in a new faction, the Egypt faction! This faction includes seven high-quality units, just like any other faction, and comes with TWO NEW MAPS, complete with two amazing music tracks composed by the legendary Voup!

All five Egypt-themed secret units can be found on the Egypt maps. There is also a campaign.

ALL OF THE CLOTHING, WEAPONS, AND ABILITIES ARE AVAILABLE IN THE UNIT CREATOR.

The Egypt Update has an official trailer.

If you have trouble with the mod, or if you just want to chat, you can join the TABS Mod Center.

This mod is open source.

How To Use

The Egypt faction and maps are unlocked upon loading the game with the mod for the first time.

To unlock the secret units, you'll have to find them first.

Egypt Units

Unit Description
Guard A defender of the pyramids, fighting off petty thieves and whipping slaves. They may not deal a lot of damage, but they can knock back any foe.
Sand Mage Their pyramid staffs summon sandy tornadoes, lifting units up into the air and dropping them back down.
Architect Using their bronze trowels, they raise sandstone brick walls in an instant between themselves and enemies, causing enemies to attack the walls until they fall over, crushing any in the wall's vicinity.
Beastmaster Tamers of the great crocodiles of the nile river, they wear crocodile armor as proof of their glory. When in close combat, they leap off their crocodiles, throwing their khopeshes and stabbing with them to fight, while the croc performs death rolls.
Scribe Possessing forbidden magic, the scribes summon dark plagues from ages long past to devour units, in the form of a vicious swarm of hungry locusts. They eat away at units, until they dissipate.
Merchant Piloted by two venom archers and two boomerang throwers, as well as driven by two camels (historically accurate I'm sure), these merchants aren't here to trade.
NILE QUEEN Wielding the phoenix magic of Ra in the form of two time-defying hieroglyphs and shooting orbs of pure fire, the queen of the nile defends her people even at the cost of her lifeforce. She can summon pyramids from the ground, and push back nearby enemies with a forcefield.

Secret Units

Unit Location Description
ONE PUNCH MAN Simulation The main protagonist from the hit anime series, One Punch Man. They are (nearly) unbeatable.
Witch Doctor Tribal 1 A strange wielder of witchcraft who infects their "patients" with a zombie plague. The purple flower they wield turns units into special zombies, and the totem they raise can revive allies.
Shaman Tribal 2 An old wizard with a staff that raises the dead from deep within the earth. If enemies get close, they aren't afraid to unleash the black magic held within their staff.
Gatherer Tribal Sandbox (good luck) A young tribesfellow wielding a sling who flings rocks with enough force to temporarily stun their enemies.
Clubmaster Tribal Sandbox The weaponsmaster of the Autumn Forest. They wield two spiked clubs with telekinesis, throwing them forward as they're swung. They can also summon rocks from the ground, and allow their clubs to roam freely to beat down armies!
Butcher Farmer 1 A farmer who'd like a fresh cut of wobbler meat. Their cleaver causes any hit with it to bleed.
Chicken Man Farmer 2 (find all 5 crowned chickens to unlock) The cursed farmer and bringer of the chicken cult's will. They release infinite amounts of chickens out of an interdimensional portal located in their..
Tower Medieval 1 A siege tower carrying four skilled archers and two trumpet-wielding bards. They fire squires out of their trumpets while the archers snipe from afar.
Thief Medieval 1 A greedy peasant who seeks weapons. They stab enemies with their dagger and then steal their weapon (if their health is low enough). They are also quick on their feet and can dodge attacks.
IGNISLASHER Medieval 2 The blind swordsman blessed by the Elder Gods. They wield two living Igniswords in their hands as well as two behind them. When desperate, they can slice through the air fast enough to form a tornado of blaze. None may get close, not even a projectile. Their sword supply is seemingly endless, and they can summon swords from rifts to burn enemies from above.
Templar Medieval 2 The greatest of the knights, wielder of the sun mace. They summon suns from above which push enemies down, and finish them off with scorching-hot mace smashes.
Bishop Medieval 2 A high member of the clergy and wielder of advanced healing magic. All allies within an area around the Bishop get healed in intervals. They are worth defending, and can be the lifeline of armies.
Helicopter Ancient 1 An incompetently-flown helicopter with two mounted guns. They aim at enemy units and gun them down. If the pilot dies, the whole thing goes down.
APOLLO Ancient 2 The god of archery and music, who wields a harp bow. Their elegant strokes of the bowstrings create lustrous music, and shoot deadly arrows of pure light. A perfect sniper. If enemies get close, they can stroke a few special strings on their harp and rain light from the sky.
Mathematician Ancient 2 An old wisefellow who wields a plus-shaped projectile, which can be thrown and grows any unit part it hits, from weapons to limbs. While it may seem like it would help the enemy, growing too large is not exactly beneficial, as they often float away like balloons.
Philosopher Ancient 2 A more pessimistic wisefellow who prefers to critique and subtract rather than add, and wields a minus-shaped projectile. This shrinks units rather than grow, destroying them from existence.
Trojan Chicken Ancient Sandbox A completely inconspicuous "chicken". Aha, got you! It is actually a wooden craft in the shape of a chicken, which launches hoplites from its sides. It can also cause great misfortune upon its destruction.
ARES Ancient Sandbox The god of war who wields a flail-gladius, a spear, and a shield. They sometimes swing their gladius around and other times wield their spear and shield. Occasionally they can unleash spears from their shining armor which knocks units back. They are relentless in their destructive rampage, and stop at nothing to bring war and chaos. Now, they lie frozen in stone deep beneath the skies of Olympus, restrained by the gorgons of yore.
Centaur Ancient Sandbox A half-wobbler half-wobbly horse monstrosity (I do not want to know how it was born). It wields two bows and two swords. At longer ranges it equips its bows which blast units away, while wielding its swords at close ranges and trampling and slicing units.
Ancient Tank Ancient Sandbox A tough, slow-moving siege weapon wheeled by three units stacked on top of each other. The archer rapidly fires arrows, the centurion throws piercing pilums, and the legionary holds it all together. The shield can block any projectile damage, but is weak to melee attacks.
Warlord Viking 1 A grand leader of the viking armies and pillager of the greatest cities. They have tamed the mightiest of beats, the bear, and wield two dual-sided axes, spinning them with admirable skill and precision. Nothing can stop the blender of pain (besides projectiles).
The Reaver Viking 1 An unconventional fighter who enjoys torture more than pillaging and thievery. They practice cannibalism and are shunned by the viking clans, but their wolf armies allow these hired mercenaries to be left alone. They swing their halberds with forbidden nordic magic, and spin with great force.
Rune Mage Viking 1 The defenders of the viking homelands. They wield Nordic runes upon their tablets with untold magic inside. Any who cross them will find themselves turned into beasts of men, stabbed with mystical swords, and fired with lasers. The viking homeland has gone untouched for hundreds of years.
THOR Viking Sandbox The god of thunder (and hammers), wielding their iconic hammer, Mjolnir. Do not be alarmed, they come in peace, unless you threaten the safety of the world at large. Though not an Elder God, they strike down demons and beasts with fury. Sorry, giants. As in mythology, they keep their hammer in a chain around their neck before a battle begins, and can shrink and grow Mjolnir at will. They can also rapidly spin it, throw it, and summon thunder from above, as well as striking all projectiles within their vicinity with enough thunder to shatter them.
ODIN Viking Sandbox The first of the gods, and the strongest. They wield their spear, Gungnir, and a runic shield which reflects projectiles back at their senders. Gungnir summons Norse spears from the heavens upon impact. Odin can summon crystal golems from below when low on health, and summon a spear from Asgard to smite units at close ranges.
DREAD KING Viking Sandbox The scourge of the gods, who will never forgive them for abandoning the Dread clan. The king lives on, as an a half-dead monstrosity with swords sticking out of them and a massive sword, the Peak of the Boreal. They can summon fields of ice spikes from deep below, and impale units with ice spikes upon being stabbed with their mystical flying swords. Upon death, they come back to life with half health.
GRIEVING TITAN Spooky 2 An apostle of the twin rulers of the Spooky Realm, keeping balance in death. It is powered by a core made of raw terror, and drags down units with its roots of decay. Its sword brings trees from below and slashes its enemies. It can occasionally release a burst of fear from its core to drive units away. When it takes too much damage, its core collapses and its form crumbles.
HADES Spooky 2 The ruler of the Spooky plane and raiser of the fallen, sitting atop the Throne of the Dead and wielding the Hell Bident. Using their bident they raise pillars of hellflame, causing souls to manifest in the mortal plane. They can also summon possessed blades from the ground, which stab into the nearest unit they find, as well as raising blood altars. These altars suck the life of nearby units, feeding into an egg floating above the battlefield near Hades. After enough health is drained, the egg hatches, and Cerberus manifests, spitting fire (quite literally).
THE EMPEROR Spooky 2 The crowned emperor of the dynasty for the last.. wait, how long has it been? Their mask grants them agelessness, and two extra sets of arms. In their lower two sets, they wield katanas. In their highest set, they wield a large naginata. They can teleport around the battlefield, slash units in an area around them, and dash through units, slicing them apart.
Prospector Wild West None may withstand their advancing mining techniques. Miners may have pickaxes, but do they have bombs? Do they have shovels? I think not!
Flail Master Legacy Drunk? Maybe. Powerful? Absolutely. Wielding two triple flails, the Flail Master never stops spinning, with armor tough enough to block arrows.
Spider Mage Legacy A humble apprentice of the great Wizards of the farm, the Spider Mages use the elemental magic of the spider, sticking units to the ground with their webs. With enough of them (if your computer can handle it), they can pin down giants.
Mayhem Gunner Legacy A deranged terrorist with a gear or two loose (figuratively, their armor does not in fact use gears). Their mayhem gun can decimate armies with its explosions and implosions, and truly brings chaos, and mayhem.
??? Legacy The hero of all Wobblerkind, under self-imposed exile. The Keys of Sealing they constructed now lay scattered across the lands; one in Blackbeard's cove, another in the Autumn Forest, a third beneath the dunes, and the fourth at the depths of this realm. Should the hero be unsealed, they may fight again.
Angel Fantasy Good A bringer of the influence of the Elder Gods. It wields two dual-sided swords which summon mystical bubbles where they land, sucking up any nearby units and lifting them up along with the bubble, and then popping, flinging them all away. Upon death, the angel disintegrates, leaving only pieces of golden armor strewn across the battleground.
Aetherian Fantasy Good A cultist of the Elder Gods. They wield an Aether ring, using it as it spins around and shreds units it runs into, like a beyblade of doom.
Pegasus Fantasy Good A cultist of the Elder Gods riding a blessed stallion. This steed hovers above the battlefield, while its riders summons fairies, which propel themselves into enemy units, before exploding, blasting enemies away.
SERAPHIM Fantasy Good The last God Beast, a race of eldritch demigods born from the Void, in this realm. It strikes down any opponents with the very blades used to seal its power, and can rain Judgement on its opponents. It cannot be Judged, for it is the Judge.
CTHULHU Fantasy Evil The primordial Elder God of Chaos, Cthulhu wields ancient and forbidden powers. His powers were feared by the other Elder Gods, leading to his banishment upon a deeper Realm of the world. A group of loyal followers joined him in the depths, but today, he has succumbed to entropy and remains entombed in stone.
Business Man Fantasy Evil From the bowls of hell rises the Business Man, here to buy your soul. They shoot rolled-up dollar bills from an Uzi covered in money, and throw a brief case filled with cash. The greedy enemy units run over to collect the cash, but this only leads to their demise.
Pot Thrower Egypt 1 An ordinary potter, except with pots filled with cobras. The cobras infect units with poison, and come in 8 variants! Wow!
Mummy Egypt 1 An undead pharaoh which rises from its sarcophagus to spread its deadly illness. It can also summon skeleton soldiers from the sands to protect itself.
SELKET Egypt 1 The Egyptian Goddess of the Dead. They wield an arachnid staff, and summon scorpions from mysterious rifts using it. Their half-scorpion body is ferocious, and mercilessly devours all enemies.
Boomerang Egypt 2 It always comes back (and can hit up to 3 units).
WARRIOR OF RA Egypt 2 A grand soldier of the Egyptian God of the Sun, Ra, wielding phoenix magic. Their fire transcends time itself, and at long ranges can fire beams of fire and even transform into a falcon to close distances with enemy units quicker. They can parry any attack, and upon death their phoenix magic is drained and returned to the sun. However, with what remaining power they have, they manifest in a powerful second form with two sets of wings and a deadly spear, until they naturally perish after twenty seconds, draining the last of their strength.

If you cannot find them, keep looking. There are tutorials on Youtube which help in finding specific locations. Happy searching!

Changelog

The mod's Github is now the only place to view the full changelog.

1.0.0

  • Added a new Egypt faction including seven units (Guard, Sand Mage, Architect, Beastmaster, Scribe, Sun Chariot, and Nile Queen).
  • Added five new Egypt secret units (Boomerang, Pot Thrower, Mummy, Selket, and Warrior of Ra).
  • Added new Egypt map, Egypt 1.
  • Added new Egypt map, Egypt 2.
  • Added new Egypt campaign.
  • Added two new Battle and Placement Egypt tracks for the maps.
  • Added localization to all units (languages supported include English, French, Spanish, Russian, Chinese, and Japanese).
  • Revamped numerous existing units (Hades, Dread King, Rune Mage, Trojan Chicken, Ignislasher, Apollo, Odin, The Emperor, Centaur, Mayhem Gunner, Shaman, Angel, The Reaver, Flail Master, and Spider Mage).
  • Made minor changes to numerous existing units (Templar, Witch Doctor, etc.)
  • Changed Hades and Trojan Chicken's unlocks.
  • Changed all unlocks to have different glow colors depending on the unit's faction.
  • The mod's sounds are now affected by in-game sound settings.
  • Improved accuracy of numerous existing units (Mathematician, Philosopher, and Angel).

1.0.1

  • Added throwable emails to the Unit Creator.
  • Added a couch to the catacombs on Egypt 1.
  • Added sound effects to Dread King's revive.
  • Fixed Sarissa spinning bug.
  • Fixed projectiles hitting invisible wall on Egypt 1.
  • Fixed projectiles floating when hitting Nile Queen's walls.
  • Fixed Witch Doctor's needles going through Selket, Centaur, and The Emperor.
  • Fixed Selket's claws having inaccurate collision.
  • Fixed Selket and scorpion leg jankiness.
  • Fixed Selket's hair clipping into her torso.
  • Fixed Rune Mage's werewolves having no effects when despawning.
  • Fixed Rune Mage color inconsistencies.
  • Fixed Rune Mage's laser moving too quickly.
  • Fixed Hades breaking the game.
  • Fixed inconsistent hit effects on Aetherian's ring.
  • Fixed Warrior of Ra and Dread King breaking the game after being killed by Apollo.
  • Fixed missing materials on Egypt 1.
  • Fixed Guard's whip not being in the Unit Creator.
  • Fixed Dread King's revive effects not working on most maps.
  • Fixed Dread King's sword projectiles not summoning ice spikes if the unit was frozen.
  • Fixed Dread King's sword shrinking after reviving.
  • Fixed Dread King's sword abruptly vanishing after reviving.
  • Improved Egypt 1's pathfinding around bridge.
  • Improved accuracy of Odin, Apollo, and Centaur.

1.0.2

  • Fixed Hades not spawning altars or summoning Cerberus.
  • Fixed Warrior of Ra not spawning the circle of swords before dying after being revived.
  • Fixed Warrior of Ra being difficult to unlock.
  • Fixed projectiles floating after hitting One Punch Man.
  • Fixed Guard's whip being unable to be swung at long ranges.
  • Fixed Dread King's revive not saving correctly in the Unit Creator.
  • Fixed The Reaver's halberd not saving correctly in the Unit Creator.
  • Fixed Trojan Chicken not being unlockable.

1.0.3

  • Added all of the mod's projectiles to the debug tools menu.
  • Added all abilities built into weapons as separate abilities in the Unit Creator.
  • Added squires as a launchable projectile in the Unit Creator.
  • Fixed invisible wall on Egypt 2.
  • Fixed Cerberus having no eyes.
  • Fixed units with revives reviving when zombified.
  • Fixed Boomerang's throw animation being weak.
  • Fixed Rune Mage's werewolves' swing animation being weak.
  • Fixed Warrior of Ra's beam not being in the Unit Creator.
  • Fixed Nile Queen's inaccurate aim at close ranges.
  • Fixed Tower having erratic rotation.
  • Fixed the Blessed Staff weapon in the Unit Creator having the incorrect model.
  • Fixed the Trumpet weapon in the Unit Creator not being able to properly swap projectiles.
  • Updated the Mjolnir weapon in the Unit Creator to match the one used on the unit.
  • Updated the Sun parry ability in the Unit Creator to match the one used on the unit.
  • Buffed Scribe range.
  • Buffed Scribe health.
  • Reworked Nile Queen's sun effects.
  • Reworked Nile Queen's fire effects.

1.0.4

  • Fixed a bug with the miscellaneous Egypt campaign levels.

1.1.0

  • Added Clubmaster.
  • Added Helicopter.
  • Added Grieving Titan.
  • Added Business Man.
  • Added Prospector.
  • Added Ancient Tank.
  • Added Seraphim.
  • Added...?
  • Added a generic revive to the Unit Creator.
  • Reworked Trojan Chicken (it has been optimized and given Spartans instead of hoplites as riders).
  • Reworked Pegasus (it has been given a spear and shield).
  • Reworked One Punch Man (he has been given a teleport attack and general rework).
  • Reworked The Reaver (it has been given many improvements and a spin attack).
  • Reworked the Tower (the middle front Tower Archer has become a Marcher, and the Marchers now fire Crusaders instead of Squires).
  • Reworked Mjolnir Axe weapon (it is now more effective and functions properly).
  • Reworked Egypt 1's maze walls (it no longer has cuts).
  • Tweaked Thor (his sounds have been improved and his throw has been improved).
  • Tweaked various other units.
  • Modified various sounds.
  • Removed The Emperor's Sword Mania attack (it is still in the Unit Creator).
  • Fixed many bugs.
  • Fixed The Emperor and Chicken unlocks.
  • Fixed unoptimized Mjolnir lightning code.
  • Fixed outdated revive code.
  • Fixed outdated zombification code.
  • Fixed numerous other outdated code.

1.2.0

  • Added TGCore as a dependency.
  • Rebalanced (nearly) every unit (let us know if anything seems unbalanced still).
  • Reworked Sand Mage (new tornado behavior and sound/visual effects).
  • Reworked Scribe (locusts have new visuals and behavior, unit has new outfit).
  • Reworked Sun Chariot (complete mechanical and visual revamp, renamed to Merchant).
  • Reworked Witch Doctor (complete mechanical revamp).
  • Reworked Reaver (many mechanical tweaks, wolves more stable).
  • Reworked Mummy (new weapons and visuals).
  • Reworked Selket (proper scorpion walking and mechanical changes).
  • Reworked Warrior of Ra (unit has been mechanically redesigned).
  • Reworked Ares (complete mechanical revamp).
  • Reworked Seraphim (it is now killable).
  • Gave Apollo a new cape.
  • Gave Centaur a new belt and scabbards.
  • Gave numerous powerful units custom outline colors (available in the Unit Creator).
  • Gave nearly every unit new sound effects.
  • Gave the Helicopter team coloring.
  • Tweaked many other units.
  • Chinese translation has been redone by StarFan.
  • Fixed a bug where the Spider Mage's webs would despawn incorrectly.
  • Fixed numerous other bugs.

1.2.1

  • Improved the Centaur's swap animation.
  • Reworked the Mathematician and Philosopher (they now have a scale limit, theres a Bug DLC setting to remove the limit).
  • Rebalanced the Merchant.
  • Fixed a bug where the Pot Thrower's Cobras were sometimes pink.
  • Fixed a bug where The Emperor and Thor were naked when UFoxLib was installed.
  • Fixed a bug where boomerangs didn't deal damage.
  • Fixed a bug where no items appeared in the Unit Creator.
  • Fixed a bug where the Merchant's riders were too big.
  • Fixed a bug where the Merchant cart had 60,000 health.
  • Fixed a bug where the Venom Archer had terrible aim.

1.2.2

  • Fixed a bug where the Warlord was naked when UFoxLib was installed.

1.3.0

  • Added Cthulhu.
  • Reworked Pegasus (revamped attacks).
  • Reworked Hades (rebalance and mechanical changes).
  • Tweaked Angel.
  • Tweaked Ares.
  • Tweaked other units, I forgot which.
  • Gave the Merchant some props that fall off when it dies.
  • Fixed many many bugs.

Credits

This mod was created by Team Grad, an ambitious mod team that aims to improve the game through adding a plethora of new content to Totally Accurate Battle Simulator!

BD - Coder/Unit Designer/Owner

Terren - Modeler/Unit Designer/SFX Designer/Icon Artist/Concept Artist

Kermate - Modeler

Hambody - Icon Artist/Concept Artist

Voup - Composer

Grakalor - Quality Checker

Doorknob - Icon Artist/Concept Artist

StarFan - Translator

Music

The new music for the mod was composed by Voup, a talented musician. You can view the tracks on Youtube below:

Egypt Placement

Egypt Battle

Gallery

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A Totally Accurate Battle Simulator mod that adds new factions, maps, and secret units.

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