TrenchBroom 2025.1
Supported Platforms
- Windows: 10, 11 (x64 only)
- Linux: Qt 6.7 or higher
- macOS: 10.14 or higher
All operating systems require video hardware supporting OpenGL 2.1 and GLSL 1.2 with current drivers installed.
Requirements
Windows users please install the Microsoft Visual C++ Redistributable for Visual Studio 2015, 2017, 2019 and 2022:
- x64 version for running 64-bit TrenchBroom
What's Changed
- Update GameConfig.cfg Hexen 2 by @eGax in #4752
- Update GameConfig.cfg fixes & additions for DDAY by @eGax in #4751
- Upgrade to Qt 6 by @kduske in #4750
- Fix texture overriding for textures loaded from WAD files by @kduske in #4758
- Integrate AppImage as an external CPack generator by @kduske in #4759
- Convert windows paths in ASE files by @kduske in #4764
- Sign and notarize macOS app by @kduske in #4766
- Create an arm64 build for Apple Silicon by @kduske in #4767
- 4769: Ensure support for non-ASCII paths by @kduske in #4770
- Disable signing macOS bundle on forked PRs by @kduske in #4777
- Add select brushes context command by @merisanualex in #4775
- Improve Qt path conversion and add tests by @kduske in #4773
- Use "true" in SignMacOsBundle.sh.in by @kduske in #4778
- Don't build command string manually when launching engine by @kduske in #4784
- Render point entities as solid while their model is not loaded yet by @kduske in #4788
- Use the zip generator on Windows by @kduske in #4789
- Use zip generator for macOS instead of creating a dmg by @kduske in #4790
- Fix ASAN build by @kduske in #4791
New Contributors
- @merisanualex made their first contribution in #4775
Full Changelog: v2024.2...v2025.1