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TrenchBroom 2025.1

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@kduske kduske released this 13 Feb 21:49
· 27 commits to master since this release
0365fb4

Supported Platforms

  • Windows: 10, 11 (x64 only)
  • Linux: Qt 6.7 or higher
  • macOS: 10.14 or higher

All operating systems require video hardware supporting OpenGL 2.1 and GLSL 1.2 with current drivers installed.

Requirements

Windows users please install the Microsoft Visual C++ Redistributable for Visual Studio 2015, 2017, 2019 and 2022:

What's Changed

  • Update GameConfig.cfg Hexen 2 by @eGax in #4752
  • Update GameConfig.cfg fixes & additions for DDAY by @eGax in #4751
  • Upgrade to Qt 6 by @kduske in #4750
  • Fix texture overriding for textures loaded from WAD files by @kduske in #4758
  • Integrate AppImage as an external CPack generator by @kduske in #4759
  • Convert windows paths in ASE files by @kduske in #4764
  • Sign and notarize macOS app by @kduske in #4766
  • Create an arm64 build for Apple Silicon by @kduske in #4767
  • 4769: Ensure support for non-ASCII paths by @kduske in #4770
  • Disable signing macOS bundle on forked PRs by @kduske in #4777
  • Add select brushes context command by @merisanualex in #4775
  • Improve Qt path conversion and add tests by @kduske in #4773
  • Use "true" in SignMacOsBundle.sh.in by @kduske in #4778
  • Don't build command string manually when launching engine by @kduske in #4784
  • Render point entities as solid while their model is not loaded yet by @kduske in #4788
  • Use the zip generator on Windows by @kduske in #4789
  • Use zip generator for macOS instead of creating a dmg by @kduske in #4790
  • Fix ASAN build by @kduske in #4791

New Contributors

Full Changelog: v2024.2...v2025.1