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How to Submit issue
Experienced a bug? Have an idea or a question? You can submit a new issue! But make sure to read these guidelines first.
Before submitting any issue, make sure that the problem you are facing is happening on the latest version of the patch! If you're unsure whether or not you have the latest version installed, you can always download it again from here.
Important
If your issue describes a bug that has already been fixed or a feature that already exists in the newest version, it will be disregarded.
Serious Sam Classics Patch consists out of multiple projects that reside under their own repositories. So, in order to make the job of resolving issues easier, it's advised to submit your issue under a relevant repository instead of SuperProject
.
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CoreLib
- for issues related to base functionality (mostly for programmers):- Core, plugin and Game APIs
- Compatibility with specific engine versions
- Plugin management
- Networking functionality, such as chat commands, extension packets, voting system etc.
- Query manager & master servers
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DedicatedServer
- for issues related specifically to dedicated server application from Classics Patch and not servers or multiplayer in general. -
EnginePatches
- for issues related to world conversions and function patching (mostly for programmers). -
ExamplePlugin
- for issues related to user plugin development. -
GameExecutable
- for issues related to the main game client and its menus. -
Mod
- for issues related to entities and gameplay using custom mod libraries (Entities_Custom
,Game_Custom
,GameGUI_Custom
,ClassicsExtras_Custom
). -
PatchedGui
- for issues related to new texture creation and Classics Patch integration into vanilla tool applications. -
Plugins
- for issues related to specific plugins that ship with Classics Patch. -
Shaders
- for issues related to custom Shaders library for SKA models in Serious Engine 1.07. -
WorldEditor
- for issues related specifically to Serious Editor application from Classics Patch.
If you're unsure where it belongs or it doesn't belong to any of these repositories, SuperProject
repository is fine.
Tip
If you've noticed an error in some translation of the patch, issues related to localization should be subitted to SuperProject
repository, preferably with a suggested fix for the line.
No. This patch focuses primarily on players and not mod makers. And, in my opinion, it will just be a hassle for an average player to have to install the patch as well just to play your level.
When it comes to new entities specifically, you can simply create a separate entity pack with it. If you need more than a simple standalone entity, make a mod.
And if you for some reason really want your level/mod to interact with the patch, you can follow this guide on how to do it. Though ideally I wouldn't recommend relying on Classics Patch, especially when a new update can easily break compatibility with everything.
Designed and developed by Dreamy Cecil since 2022