Add support for ignoring game assets #1713
Merged
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This implements #1578. The selection of files is game specific, and there should be a game specific setting for each game we support. So far this only includes SDV and the files ignored are in the
Contents
folder. We could extend this to also ignore.dll
files in the game folder, but it is assumed that those files are more likely to be overwritten by users and the files are not large. *The setting defaults to on in the current implementation, meaning new loadouts will not have the contents of the/Content
folder backed up on SDV.This hooks into the existing Synchronizer logic and properly sets the
PathIgnored
flag in the Synchronizer, which was previously hardcoded asfalse
.Initial Game management size:
Before this PR: ~450MB
After this PR: 48MB
10% reduction in backup sizes isn't bad!
Also implements an integration test for making sure the files truely are not backed up when the setting is enabled, and are when it is disabled.
Implemented as a predicate on
ALoadoutSynchronizer
so any game need only override this method to take advantage of these features.Fixes: #1578