MemoryPool checks if the item it's returning is null or not. #34
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Added a simple check to pool to make sure that pool doesn't return or accept null items.
Pull request checklist
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Pull request type
Please check the type of change your PR introduces:
What is the current behavior?
Spawn
method.What is the new behavior?
Pool will check if the item that is about to be returned is null or not.
Does this introduce a breaking change?
On which Unity version has this been tested?
Scripting backend: