- berlin
- emmetotoole.com
Highlights
- Pro
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IsoMesh Public
IsoMesh is a group of related tools for Unity for converting meshes into signed distance field data, raymarching signed distance fields, and extracting signed distance field data back to meshes via…
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NetworkTimeChecker Public
A small static class for getting time from the internet in Unity.
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BoundingVolumeHierarchy Public
This is a port of Erin Catto/box2d's b2_dynamic_tree from C++ to C#, intended for use in Unity. It's a very faithful translation with a couple of additional C# creature comforts for usability.
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StructableObject Public
StructableObject is a wrapper for Unity's ScriptableObject system. It basically just lets you manipulate a data struct as if it were a ScriptableObject. This has been useful in my own development a…
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BufferSorter Public
This is a very simple tool for in-place sorting of ComputeBuffers of ints on the GPU, meant for use in Unity.
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HDRPGrass Public
Grass for Unity's HD render pipeline. This project was an experiment to learn more about hand-writing HDRP shaders and writing shaders with custom tesselation steps. There's also an additional atte…
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LineDrawer Public
A simple tool for drawing anti-aliased lines in Unity, similar to Handles.DrawAAPolyLine but not a gizmo.
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Raytracing Public
Implementing the raytracing as described in the book "Raytracing in One Weekend"
C++ UpdatedMay 18, 2021 -
SignedDistanceFun Public
Learning about signed distance fields and raymarching
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SimpleScene Public
Forked from jeske/SimpleSceneSimple 3D scene manager in C# and OpenTK / OpenGL
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