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WatchOS build #62
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What would be the use case? |
The obvious case is a haptic, silent metronome. |
Hi @barksten, haptic, silent metronome manufacturer here (Soundbrenner). I like your use case idea! |
Regardless of the use case. LinkKit is just a wrapper around Link. LinkKit mostly provides UI that doesn't make sense on a watch anyways. Link itself compiles fine for watchOS. I don't have a watch to test, but it runs and connects to other peers using the simulator. |
I kind of agree it would be huge to have LinkKit on watchOS tho.. |
Is there evidence that the haptic feedback produced by the Apple Watch
executes in a reliably-timed manner?
…On Wed, May 12, 2021 at 4:49 PM Frank ***@***.***> wrote:
I kind of agree it would be huge to have LinkKit on watchOS tho..
Because when you think of a shaker which is what a watch basicaly is - but
without sound, it becomes very powerful tool if there is some reference to
compare shaking gestures to rhythm. In example to express swing in a fixed
clock frequency.
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I'm also very interested about watchOS ! I would like to develop a simple app to trigger the record button. Why?Because sometimes i'm far from my computer , holding a guitar and I think it should be really useful for me. |
@JeromeDevillers -- there's a good app already with MIDI support Nothing wrong with building your own app if you desire (I did one early on -- lots of fun), but Geert's may be all you need. |
It is mentioned that LinkKit is a wrapper around Link. So it is possible to create a custom build that targets the WatchOS. It is also mentioned that "Custom builds of LinkKit depend on the cross-platform version of Link and are subject to this license. Please note that the GPL is not compatible with the iOS App Store." I have been sitting on an Watch app I would like to release to market for well over a year, but I am not sure how to move forward unless a precompiled watchOS build is supplied by Ableton. My understanding is that if I make a custom build of Link, I violate the App Store rules and the app will be rejected. Thanks for your consideration, |
Thank you for your feedback, designerfuzzi. TBH I have good comprehension and fully understand the ramifications of dual license scheme. I also understand how the App Store submission process works and also understand entitlements, private frameworks etc. Ultimately, this is just a gentle nudge to the powers that be, the Ableton Devs that work on LinkKit, requesting them to include architectures appropriate for WatchOS into the xcframework package included into the pre-baked release build of LinkKit. |
Hey @jda808, Regarding a LinkKit build for watchOS: As I said before, LinkKit mostly contains UI that is not compatible with the Watch. So I don't think a watchOS version of LinkKit would be useful. |
I've taken the opportunity to compile the Link against watchOS, and finally it succeeded. However, even if Link is running on watchOS, it's not working: First test on wachtOS simulator was successful, but on Apple Watch itself not. My guess was, because of some restrictions, and after some research, it turns out to be true: |
@uwehollatz Thanks for looking into this! I also doubt that Apple will ever allow this. Anyways, I'll leave the issue open as it would be nice to have. 😄 |
It would be great to have a the LinkKit compiled for watchOS
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