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Creating a Graphics Object: Before you can draw lines, shapes, or images, you need to create a Graphics object. This object represents the drawing surface where you’ll perform your graphical operations. There are several ways to create a Graphics object: From the Paint Event: In the Paint event handler of a form or control, you receive a reference to a Graphics object via the PaintEventArgs. Example (VB.NET): Private Sub Form1_Paint(sender As Object, pe As PaintEventArgs) Handles MyBase.Paint Dim g As Graphics = pe.Graphics ' Insert code to paint the form or control here. End Sub

Example (C#): C#

private void Form1_Paint(object sender, PaintEventArgs pe) { Graphics g = pe.Graphics; // Insert code to paint the form here. } AI-generated code. Review and use carefully. More info on FAQ. Using CreateGraphics Method: Call the CreateGraphics method of a control or form to obtain a reference to a Graphics object representing the drawing surface. Example (C#): C#

Graphics g; // Sets 'g' to a Graphics object representing the drawing surface of the control or form. g = this.CreateGraphics(); AI-generated code. Review and use carefully. More info on FAQ. From an Existing Image: You can create a Graphics object from any object that inherits from Image. This is useful when altering an existing image. Drawing on the Graphics Surface: Once you have a Graphics object, you can use it to: Draw lines and shapes. Render text. Display and manipulate images. Remember that the Paint event is a common place to start your graphical operations. Explore different drawing methods and unleash your creativity!

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