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VelocityNT

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A Minecraft server proxy with unparalleled server support, scalability, and flexibility.

This fork provides out-of-the-box support for Native Deflate and OpenSSL on Windows for Velocity.

Velocity is licensed under the GPLv3 license.

Goals

  • A codebase that is easy to dive into and consistently follows best practices for Java projects as much as reasonably possible.
  • High performance: handle thousands of players on one proxy.
  • A new, refreshing API built from the ground up to be flexible and powerful whilst avoiding design mistakes and suboptimal designs from other proxies.
  • First-class support for Paper, Sponge, Fabric and Forge. (Other implementations may work, but we make every endeavor to support these server implementations specifically.)

Feature

  • 1:1 compatible with Velocity
  • Allow Windows to use native-based encryption, decryption and compression

VelocityNT Command

  • /vkick - Kick players at the proxy level
  • TODO

VelocityNT Permission

  • velocity.command.kick
  • TODO

bStats

https://bstats.org/plugin/server-implementation/VelocityNT/24934

Building

Velocity is built with Gradle. We recommend using the wrapper script (./gradlew) as our CI builds using it.

It is sufficient to run ./gradlew build to run the full build cycle.

Running

Once you've built Velocity, you can copy and run the -all JAR from proxy/build/libs. Velocity will generate a default configuration file and you can configure it from there.

Alternatively, you can get the proxy JAR from the downloads page.

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Provide Windows support for Velocity Native

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