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I am a full time game developer at AAA game studio developing games for Gen5 consoles & modern PCs.
In my main job I spent most of my time in Spreadsheets, Calls, and Meetings,
so I use my spare time to get knee deep into code.
Currently I am working on implementing multiple games in Rust to understand, and streamline the process, and make it easier for others to follow.
Questions?
Featured work
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AndreasOM/omr-bumper
An opiniated version bumper for releases. Works for us.
Rust -
AndreasOM/omt
Omni-Mad Tools
Rust 2 -
Rust 1
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Rust 3