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index.js
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var express = require('express');
var app = express();
var http = require('http').Server(app);
var io = require('socket.io')(http);
var engine = require('./public/game')
var gameInterval, updateInterval
function pirateName() {
var names = [
'Blackbeard',
'Jimmy',
'Roger',
'Carlos',
'Juanita',
'Sophie',
'Boris',
'Jenny',
'Doris',
'Philippe',
'Jack'
]
return names[Math.floor(Math.random()*names.length)]
}
// TODO: extract below
function gameLoop() {
// move everyone around
Object.keys(engine.players).forEach((playerId) => {
let player = engine.players[playerId]
engine.movePlayer(playerId)
})
}
// ----------------------------------------
// Main server code
// ----------------------------------------
// serve css and js
app.use(express.static('public'))
app.get('/', function(req, res){
res.sendFile(__dirname + '/index.html');
});
function emitUpdates() {
// tell everyone what's up
io.emit('gameStateUpdate', { players: engine.players, doubloon: engine.doubloon });
}
io.on('connection', function(socket){
console.log('User connected: ', socket.id)
// start game if this is the first player
if (Object.keys(engine.players).length == 0) {
engine.shuffleDoubloon()
gameInterval = setInterval(gameLoop, 25)
updateInterval = setInterval(emitUpdates, 40)
}
// get open position
var posX = 0
var posY = 0
while (!engine.isValidPosition({ x: posX, y: posY }, socket.id)) {
posX = Math.floor(Math.random() * Number(engine.gameSize) - 100) + 10
posY = Math.floor(Math.random() * Number(engine.gameSize) - 100) + 10
}
// add player to engine.players obj
engine.players[socket.id] = {
accel: {
x: 0,
y: 0
},
x: posX,
y: posY,
colour: engine.stringToColour(socket.id),
score: 0,
name: pirateName()
}
// set socket listeners
socket.on('disconnect', function() {
delete engine.players[socket.id]
// end game if there are no engine.players left
if (Object.keys(engine.players).length > 0) {
io.emit('gameStateUpdate', engine.players);
} else {
clearInterval(gameInterval)
clearInterval(updateInterval)
}
})
socket.on('up', function(msg){
engine.accelPlayer(socket.id, 0, -1)
});
socket.on('down', function(msg) {
engine.accelPlayer(socket.id, 0, 1)
})
socket.on('left', function(msg){
engine.accelPlayer(socket.id, -1, 0)
});
socket.on('right', function(msg) {
engine.accelPlayer(socket.id, 1, 0)
})
});
http.listen(process.env.PORT || 8080, function(){
console.log('listening on *:8080', process.env.PORT);
});