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Update RGFW and ensure it's consistent with the GLFW backend (#4783)
* add PLATFORM_WEB_RGFW * fix some bugs * fix web_rgfw gamepad * send fake screensize * fix gamepad bugs (linux) | add L3 + R3 (gamepad) * fix? * update RGFW (again) * update raylib (merge) * fix xinput stuff * delete makefile added by mistake * update RGFW * update RGFW (rename joystick to gamepad to avoid misunderstandings * update RGFW (fix X11 bug) * update RGFW * use RL_MALLOC for RGFW * update RGFW (fixes xdnd bug) * fix some formating * Update RGFW * update RGFW * undo change * undo change * undo change * undo change * have .scroll be 0 by default * update RGFW * update RGFW * update RGFW * fix year * fix wasm key event bug * update RGFW * link to IOKit * update
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examples/Makefile

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@@ -477,7 +477,7 @@ ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_RGFW)
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# NOTE: Required packages: libegl1-mesa-dev
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LDFLAGS += -L../src
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LDLIBS = -lraylib -lm
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LDLIBS += -framework Foundation -framework AppKit -framework OpenGL -framework CoreVideo
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LDLIBS += -framework Foundation -framework AppKit -framework IOKit -framework OpenGL -framework CoreVideo
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endif
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endif
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ifeq ($(TARGET_PLATFORM),PLATFORM_DRM)

src/Makefile

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@@ -619,7 +619,7 @@ ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_RGFW)
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ifeq ($(PLATFORM_OS),OSX)
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# Libraries for Debian MacOS desktop compiling
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# NOTE: Required packages: libegl1-mesa-dev
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LDLIBS += -lm -framework Foundation -framework AppKit -framework OpenGL -framework CoreVideo
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LDLIBS += -lm -framework Foundation -framework AppKit -framework IOKit -framework OpenGL -framework CoreVideo
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endif
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endif
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ifeq ($(TARGET_PLATFORM),PLATFORM_DRM)

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