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webcam-swiper-0.1.js
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/*global console */
navigator.getUserMedia = navigator.getUserMedia || navigator.webkitGetUserMedia || undefined;
function initializeWebcamSwiper() {
if (navigator.getUserMedia === undefined) {
if (console !== undefined) {
console.log("Browser doesn't support getUserMedia");
return;
}
}
navigator.getUserMedia({video: true}, function (stream) {
window.webcamSwiperStream = stream;
// Create a video element and set its source to the stream from the webcam
var videoElement = document.createElement("video");
videoElement.style.display = "none";
videoElement.autoplay = true;
document.getElementsByTagName("body")[0].appendChild(videoElement);
if (window.URL === undefined) {
window.URL = window.webkitURL;
}
videoElement.src = window.URL.createObjectURL(stream);
// Wait for the video element to initialize
videoElement.addEventListener("canplay", function() {
// Now that the video element has been initialized, determine the webcam resolution from it
var horizontalResolution = videoElement.videoWidth;
var verticalResolution = videoElement.videoHeight;
if (horizontalResolution < 1 || horizontalResolution > 4000) {
alert("Webcam error. Try reloading the page.");
}
var canvasWidth = horizontalResolution > 320 ? 320 : horizontalResolution;
var canvasHeight = verticalResolution > 240 ? 240 : verticalResolution;
// Create the canvas that we will draw to
var greyScaleCnvs = document.createElement("canvas");
greyScaleCnvs.width = canvasWidth;
greyScaleCnvs.height = canvasHeight;
var greyscaleCtx = greyScaleCnvs.getContext("2d");
var currentImageData = greyscaleCtx.createImageData(canvasWidth, canvasHeight);
// Initialize some variables we will reference each frame
var isActive = false;
var remainingFrames = 14;
var PIXEL_CHANGE_THRESHOLD = 30;
var FRAME_THRESHOLD = 15000;
var originalWeight = 0;
var previousImageData;
var lightLevel = 0;
var scanCount = 0;
var frameAnalysisTime = 36;
// every ?th of a second, sample the video stream
window.webcamSwiperInterval = setInterval(analyzeCurrentFrame, 1000/28);
function analyzeCurrentFrame() {
// Start the timer
var startTime = new Date().getTime();
scanCount++;
previousImageData = currentImageData;
// Draw the current video frame onto a canvas so we can desaturate the image
greyscaleCtx.drawImage(videoElement, 0, 0, horizontalResolution, verticalResolution, 0, 0, canvasWidth, canvasHeight);
// Desaturate it
currentImageData = deSaturate(greyscaleCtx.getImageData(0, 0, canvasWidth, canvasHeight));
// Make adjustments for light level and system speed
if (scanCount % 50 === 0) {
// Calibrate based on the current light level, if we haven't already
lightLevel = getLightLevel(currentImageData);
if (lightLevel > 0 && lightLevel <= 1) {
PIXEL_CHANGE_THRESHOLD = 25;
FRAME_THRESHOLD = 3000;
}
else if (lightLevel > 1 && lightLevel < 3) {
PIXEL_CHANGE_THRESHOLD = 28;
FRAME_THRESHOLD = 6000;
}
else {
PIXEL_CHANGE_THRESHOLD = 30;
FRAME_THRESHOLD = 15000;
}
// Adjust frame scan rate if needed
if (frameAnalysisTime > 36) {
clearInterval(window.webcamSwiperInterval);
window.webcamSwiperInterval = setInterval(analyzeCurrentFrame, 1000 / (frameAnalysisTime * 2)); // Add some buffer
}
}
// Map the pixels that are changing
var currentWeight = getMotionWeight(previousImageData, currentImageData);
// If we aren't actively looking for a spike the opposite direction, check if we should start
if (!isActive) {
if (Math.abs(currentWeight) > FRAME_THRESHOLD) {
isActive = true;
remainingFrames = 8;
originalWeight = currentWeight;
}
}
// If we are actively looking for a spike, see if it has occurred within the allowed number of frames
if (isActive) {
if (remainingFrames <= 0) {
isActive = false;
}
else {
remainingFrames--;
if (originalWeight > 0) {
if (currentWeight < -FRAME_THRESHOLD) {
fireSwipeEvent("webcamSwipeRight");
isActive = false;
}
}
else {
if (currentWeight > FRAME_THRESHOLD) {
fireSwipeEvent("webcamSwipeLeft");
isActive = false;
}
}
}
}
// Stop the timer
var endTime = new Date().getTime();
frameAnalysisTime = endTime - startTime;
}
function fireSwipeEvent(eventName) {
var swipeLeftEvent = document.createEvent("UIEvents");
swipeLeftEvent.initEvent(eventName, false, false);
document.getElementsByTagName("body")[0].dispatchEvent(swipeLeftEvent);
}
function getMotionWeight (previous, current) {
var motionWeight = 0;
var previousData = previous.data;
var currentData = current.data;
var dataLength = previousData.length;
for (var i = 0; i < dataLength; i += 4) {
if (Math.abs(previousData[i] - currentData[i]) > PIXEL_CHANGE_THRESHOLD) {
motionWeight += ((i / 4) % canvasWidth) - (canvasWidth / 2);
}
}
return motionWeight;
}
// Takes and ImageData and returns an equally sized Image Data which is desaturated
function deSaturate (imageData) {
var theData = imageData.data;
var newImageData = greyscaleCtx.createImageData(imageData);
var newData = newImageData.data;
// Iterate through each pixel, desaturating it
var dataLength = theData.length;
for (var i = 0; i < dataLength; i += 4) {
// To find the desaturated value, average the brightness of the red, green, and blue values
var average = (theData[i] + theData[i + 1] + theData[i + 2]) / 3;
newData[i] = newData[i+1] = newData[i+2] = average;
// Fully opaque
newData[i+3] = 255;
}
return newImageData;
}
// Will return the average intensity of all pixels. Used for calibrating sensitivity based on room light level.
function getLightLevel (imageData) {
var theData = imageData.data;
var dataLength = theData.length;
var value = 0;
for (var i = 0; i < dataLength; i += 4) {
value += theData[i];
}
return value / theData.length;
}
});
});
}
function destroyWebcamSwiper() {
if (window.webcamSwiperInterval !== undefined) {
clearInterval(window.webcamSwiperInterval);
window.webcamSwiperInterval = undefined;
}
if (window.webcamSwiperStream !== undefined) {
window.webcamSwiperStream.stop();
window.webcamSwiperStream = undefined;
}
}