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- Events: added skippable event `NWNX_ON_BROADCAST_SAFE_PROJECTILE_{BEFORE|AFTER}` which fires whenever a projectile VFX is created for ranged weapons and spells.
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- Events: added skippable event `NWNX_ON_BROADCAST_ATTACK_OF_OPPORTUNITY_{BEFORE|AFTER}` which allows skipping a creature provoking attacks of opportunities from enemies.
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- Events: added skippable event `NWNX_ON_COMBAT_ATTACK_OF_OPPORTUNITY_{BEFORE|AFTER}` which allows stopping a creature from performing an attack of opportunity against a target.
PROJECTILE_PATH_TYPE | int | @nwn{Projectile_path_type,PROJECTILE_PATH_TYPE_*} |
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@note This event fires for all projectiles. It's recommended to use ID whitelists with this event. You can whitelist the event by the projectile type, spell id, or both:
/// - NWNX_ON_BROADCAST_SAFE_PROJECTILE -> NWNX_ON_BROADCAST_SAFE_PROJECTILE_TYPE for ProjectileType, NWNX_ON_BROADCAST_SAFE_PROJECTILE_SPELL for SpellID
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///
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/// @note This enables the whitelist for ALL scripts subscribed to sEvent.
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/// @param sEvent The event name without _BEFORE / _AFTER.
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