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LAUNCHING.md

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Launching quakesounds

The quakesounds application is the file named "quakesounds.py". The distribution zipfile that you download will have other stuff in it, but only "quakesounds.py" is necessary for running the application.

quakesounds is a Python application, so if you are already familiar with running Python scripts you don't have anything new to see here, except to note that you can set pause_on_exit to True in the quakesounds configuration if you're spawning a console window that disappears before you can read it. (More about configuration in README.md.)

Manual launch

One way to run quakesounds is to manually run it from a command prompt. (Windows command prompt, OS X terminal, Linux shell, etc.)

This is straightforward if your Python program is on your executables path. On Windows you also want the ".py" file extension to be associated with Python. Normally these things will be true... the Python installer will take care of getting things set up correctly.

So if your "quakesounds.py" file is in the directory "C:\Users\Me\Desktop", you could run quakesounds like so:

C:\Users\Me\Desktop\quakesounds.py

Or if your command prompt is currently in the same directory with it:

.\quakesounds.py

If you have placed "quakesounds.py" in your executables path, when you run it you won't have to specify what directory it is in; from any working directory you can just enter:

quakesounds.py

Now if you don't have Python in your executables path, or if on Windows you don't have ".py" files associated with Python, then the above examples won't work. In that case you'll have to explicitly run Python and give it the path to quakesounds.py, like so:

C:\Python27\python.exe C:\Users\Me\Desktop\quakesounds.py

In any of these cases, you can send command-line arguments to quakesounds by adding them after "quakesounds.py" in the command line. README.md has some examples of using command-line arguments.

GUI launch

In some cases it may also be possible to launch quakesounds by activating the icon for "quakesounds.py" in your window manager (e.g. double-click on it). This method also requires that Python is on your executables path, and on Windows that ".py" files are associated with Python.

Running quakesounds in this way will temporarily create a window to contain the messages printed during the run, and that window will go away when the program is done. If you want to keep the window up to read the messages, you'll need to change the quakesounds configuration to set pause_on_exit to True. (See the README.md file for more about configuration.)

It's possible to create shortcuts to launch quakesounds with specific command-line arguments and/or a specific working directory. That can be useful, but it's beyond the scope of this readme.

Special note for PowerShell

If you're using PowerShell on Windows, then when you manually run a Python script it will behave as if you had launched it through the GUI.

If you want it to instead print its messages inside the PowerShell window, then you need to modify the PATHEXT environment variable to include the .PY file extension. You can make this change for the current PowerShell by entering this:

$env:PATHEXT += ";.PY"

To make the change permanently for all future PowerShell windows, you'll need to use the appropriate Windows control panel to edit the value of the PATHEXT environment variable. This isn't difficult, but it's another thing beyond the scope of this readme.