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mario/mario.ino

+235
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#define NOTE_B0 31
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#define NOTE_C1 33
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#define NOTE_CS1 35
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#define NOTE_D1 37
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#define NOTE_DS1 39
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#define NOTE_E1 41
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#define NOTE_F1 44
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#define NOTE_FS1 46
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#define NOTE_G1 49
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#define NOTE_GS1 52
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#define NOTE_A1 55
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#define NOTE_AS1 58
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#define NOTE_B1 62
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#define NOTE_C2 65
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#define NOTE_CS2 69
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#define NOTE_D2 73
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#define NOTE_DS2 78
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#define NOTE_E2 82
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#define NOTE_F2 87
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#define NOTE_FS2 93
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#define NOTE_G2 98
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#define NOTE_GS2 104
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#define NOTE_A2 110
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#define NOTE_AS2 117
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#define NOTE_B2 123
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#define NOTE_C3 131
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#define NOTE_CS3 139
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#define NOTE_D3 147
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#define NOTE_DS3 156
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#define NOTE_E3 165
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#define NOTE_F3 175
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#define NOTE_FS3 185
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#define NOTE_G3 196
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#define NOTE_GS3 208
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#define NOTE_A3 220
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#define NOTE_AS3 233
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#define NOTE_B3 247
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#define NOTE_C4 262
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#define NOTE_CS4 277
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#define NOTE_D4 294
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#define NOTE_DS4 311
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#define NOTE_E4 330
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#define NOTE_F4 349
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#define NOTE_FS4 370
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#define NOTE_G4 392
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#define NOTE_GS4 415
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#define NOTE_A4 440
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#define NOTE_AS4 466
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#define NOTE_B4 494
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#define NOTE_C5 523
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#define NOTE_CS5 554
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#define NOTE_D5 587
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#define NOTE_DS5 622
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#define NOTE_E5 659
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#define NOTE_F5 698
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#define NOTE_FS5 740
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#define NOTE_G5 784
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#define NOTE_GS5 831
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#define NOTE_A5 880
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#define NOTE_AS5 932
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#define NOTE_B5 988
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#define NOTE_C6 1047
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#define NOTE_CS6 1109
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#define NOTE_D6 1175
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#define NOTE_DS6 1245
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#define NOTE_E6 1319
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#define NOTE_F6 1397
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#define NOTE_FS6 1480
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#define NOTE_G6 1568
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#define NOTE_GS6 1661
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#define NOTE_A6 1760
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#define NOTE_AS6 1865
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#define NOTE_B6 1976
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#define NOTE_C7 2093
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#define NOTE_CS7 2217
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#define NOTE_D7 2349
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#define NOTE_DS7 2489
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#define NOTE_E7 2637
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#define NOTE_F7 2794
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#define NOTE_FS7 2960
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#define NOTE_G7 3136
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#define NOTE_GS7 3322
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#define NOTE_A7 3520
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#define NOTE_AS7 3729
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#define NOTE_B7 3951
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#define NOTE_C8 4186
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#define NOTE_CS8 4435
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#define NOTE_D8 4699
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#define NOTE_DS8 4978
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#define REST 0
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// change this to make the song slower or faster
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int tempo = 200;
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// change this to whichever pin you want to use
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int buzzer = 11;
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// notes of the moledy followed by the duration.
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// a 4 means a quarter note, 8 an eighteenth , 16 sixteenth, so on
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// !!negative numbers are used to represent dotted notes,
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// so -4 means a dotted quarter note, that is, a quarter plus an eighteenth!!
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int melody[] = {
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// Super Mario Bros theme
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// Score available at https://musescore.com/user/2123/scores/2145
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// Theme by Koji Kondo
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NOTE_E5,8, NOTE_E5,8, REST,8, NOTE_E5,8, REST,8, NOTE_C5,8, NOTE_E5,8, //1
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NOTE_G5,4, REST,4, NOTE_G4,8, REST,4,
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NOTE_C5,-4, NOTE_G4,8, REST,4, NOTE_E4,-4, // 3
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NOTE_A4,4, NOTE_B4,4, NOTE_AS4,8, NOTE_A4,4,
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NOTE_G4,-8, NOTE_E5,-8, NOTE_G5,-8, NOTE_A5,4, NOTE_F5,8, NOTE_G5,8,
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REST,8, NOTE_E5,4,NOTE_C5,8, NOTE_D5,8, NOTE_B4,-4,
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NOTE_C5,-4, NOTE_G4,8, REST,4, NOTE_E4,-4, // repeats from 3
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NOTE_A4,4, NOTE_B4,4, NOTE_AS4,8, NOTE_A4,4,
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NOTE_G4,-8, NOTE_E5,-8, NOTE_G5,-8, NOTE_A5,4, NOTE_F5,8, NOTE_G5,8,
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REST,8, NOTE_E5,4,NOTE_C5,8, NOTE_D5,8, NOTE_B4,-4,
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REST,4, NOTE_G5,8, NOTE_FS5,8, NOTE_F5,8, NOTE_DS5,4, NOTE_E5,8,//7
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REST,8, NOTE_GS4,8, NOTE_A4,8, NOTE_C4,8, REST,8, NOTE_A4,8, NOTE_C5,8, NOTE_D5,8,
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REST,4, NOTE_DS5,4, REST,8, NOTE_D5,-4,
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NOTE_C5,2, REST,2,
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REST,4, NOTE_G5,8, NOTE_FS5,8, NOTE_F5,8, NOTE_DS5,4, NOTE_E5,8,//repeats from 7
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REST,8, NOTE_GS4,8, NOTE_A4,8, NOTE_C4,8, REST,8, NOTE_A4,8, NOTE_C5,8, NOTE_D5,8,
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REST,4, NOTE_DS5,4, REST,8, NOTE_D5,-4,
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NOTE_C5,2, REST,2,
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NOTE_C5,8, NOTE_C5,4, NOTE_C5,8, REST,8, NOTE_C5,8, NOTE_D5,4,//11
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NOTE_E5,8, NOTE_C5,4, NOTE_A4,8, NOTE_G4,2,
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NOTE_C5,8, NOTE_C5,4, NOTE_C5,8, REST,8, NOTE_C5,8, NOTE_D5,8, NOTE_E5,8,//13
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REST,1,
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NOTE_C5,8, NOTE_C5,4, NOTE_C5,8, REST,8, NOTE_C5,8, NOTE_D5,4,
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NOTE_E5,8, NOTE_C5,4, NOTE_A4,8, NOTE_G4,2,
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NOTE_E5,8, NOTE_E5,8, REST,8, NOTE_E5,8, REST,8, NOTE_C5,8, NOTE_E5,4,
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NOTE_G5,4, REST,4, NOTE_G4,4, REST,4,
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NOTE_C5,-4, NOTE_G4,8, REST,4, NOTE_E4,-4, // 19
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NOTE_A4,4, NOTE_B4,4, NOTE_AS4,8, NOTE_A4,4,
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NOTE_G4,-8, NOTE_E5,-8, NOTE_G5,-8, NOTE_A5,4, NOTE_F5,8, NOTE_G5,8,
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REST,8, NOTE_E5,4, NOTE_C5,8, NOTE_D5,8, NOTE_B4,-4,
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NOTE_C5,-4, NOTE_G4,8, REST,4, NOTE_E4,-4, // repeats from 19
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NOTE_A4,4, NOTE_B4,4, NOTE_AS4,8, NOTE_A4,4,
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NOTE_G4,-8, NOTE_E5,-8, NOTE_G5,-8, NOTE_A5,4, NOTE_F5,8, NOTE_G5,8,
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REST,8, NOTE_E5,4, NOTE_C5,8, NOTE_D5,8, NOTE_B4,-4,
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NOTE_E5,8, NOTE_C5,4, NOTE_G4,8, REST,4, NOTE_GS4,4,//23
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NOTE_A4,8, NOTE_F5,4, NOTE_F5,8, NOTE_A4,2,
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NOTE_D5,-8, NOTE_A5,-8, NOTE_A5,-8, NOTE_A5,-8, NOTE_G5,-8, NOTE_F5,-8,
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NOTE_E5,8, NOTE_C5,4, NOTE_A4,8, NOTE_G4,2, //26
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NOTE_E5,8, NOTE_C5,4, NOTE_G4,8, REST,4, NOTE_GS4,4,
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NOTE_A4,8, NOTE_F5,4, NOTE_F5,8, NOTE_A4,2,
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NOTE_B4,8, NOTE_F5,4, NOTE_F5,8, NOTE_F5,-8, NOTE_E5,-8, NOTE_D5,-8,
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NOTE_C5,8, NOTE_E4,4, NOTE_E4,8, NOTE_C4,2,
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NOTE_E5,8, NOTE_C5,4, NOTE_G4,8, REST,4, NOTE_GS4,4,//repeats from 23
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NOTE_A4,8, NOTE_F5,4, NOTE_F5,8, NOTE_A4,2,
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NOTE_D5,-8, NOTE_A5,-8, NOTE_A5,-8, NOTE_A5,-8, NOTE_G5,-8, NOTE_F5,-8,
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NOTE_E5,8, NOTE_C5,4, NOTE_A4,8, NOTE_G4,2, //26
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NOTE_E5,8, NOTE_C5,4, NOTE_G4,8, REST,4, NOTE_GS4,4,
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NOTE_A4,8, NOTE_F5,4, NOTE_F5,8, NOTE_A4,2,
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NOTE_B4,8, NOTE_F5,4, NOTE_F5,8, NOTE_F5,-8, NOTE_E5,-8, NOTE_D5,-8,
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NOTE_C5,8, NOTE_E4,4, NOTE_E4,8, NOTE_C4,2,
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NOTE_C5,8, NOTE_C5,4, NOTE_C5,8, REST,8, NOTE_C5,8, NOTE_D5,8, NOTE_E5,8,
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REST,1,
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NOTE_C5,8, NOTE_C5,4, NOTE_C5,8, REST,8, NOTE_C5,8, NOTE_D5,4, //33
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NOTE_E5,8, NOTE_C5,4, NOTE_A4,8, NOTE_G4,2,
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NOTE_E5,8, NOTE_E5,8, REST,8, NOTE_E5,8, REST,8, NOTE_C5,8, NOTE_E5,4,
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NOTE_G5,4, REST,4, NOTE_G4,4, REST,4,
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NOTE_E5,8, NOTE_C5,4, NOTE_G4,8, REST,4, NOTE_GS4,4,
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NOTE_A4,8, NOTE_F5,4, NOTE_F5,8, NOTE_A4,2,
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NOTE_D5,-8, NOTE_A5,-8, NOTE_A5,-8, NOTE_A5,-8, NOTE_G5,-8, NOTE_F5,-8,
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NOTE_E5,8, NOTE_C5,4, NOTE_A4,8, NOTE_G4,2, //40
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NOTE_E5,8, NOTE_C5,4, NOTE_G4,8, REST,4, NOTE_GS4,4,
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NOTE_A4,8, NOTE_F5,4, NOTE_F5,8, NOTE_A4,2,
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NOTE_B4,8, NOTE_F5,4, NOTE_F5,8, NOTE_F5,-8, NOTE_E5,-8, NOTE_D5,-8,
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NOTE_C5,8, NOTE_E4,4, NOTE_E4,8, NOTE_C4,2,
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//game over sound
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NOTE_C5,-4, NOTE_G4,-4, NOTE_E4,4, //45
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NOTE_A4,-8, NOTE_B4,-8, NOTE_A4,-8, NOTE_GS4,-8, NOTE_AS4,-8, NOTE_GS4,-8,
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NOTE_G4,8, NOTE_D4,8, NOTE_E4,-2,
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};
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// sizeof gives the number of bytes, each int value is composed of two bytes (16 bits)
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// there are two values per note (pitch and duration), so for each note there are four bytes
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int notes = sizeof(melody) / sizeof(melody[0]) / 2;
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// this calculates the duration of a whole note in ms
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int wholenote = (60000 * 4) / tempo;
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int divider = 0, noteDuration = 0;
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void setup() {
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// iterate over the notes of the melody.
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// Remember, the array is twice the number of notes (notes + durations)
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for (int thisNote = 0; thisNote < notes * 2; thisNote = thisNote + 2) {
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// calculates the duration of each note
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divider = melody[thisNote + 1];
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if (divider > 0) {
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// regular note, just proceed
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noteDuration = (wholenote) / divider;
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} else if (divider < 0) {
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// dotted notes are represented with negative durations!!
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noteDuration = (wholenote) / abs(divider);
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noteDuration *= 1.5; // increases the duration in half for dotted notes
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}
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// we only play the note for 90% of the duration, leaving 10% as a pause
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tone(buzzer, melody[thisNote], noteDuration * 0.9);
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// Wait for the specief duration before playing the next note.
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delay(noteDuration);
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// stop the waveform generation before the next note.
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noTone(buzzer);
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}
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}
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void loop() {
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// no need to repeat the melody.
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}

semaforo/pitches.h

+90
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#define NOTE_B0 31
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#define NOTE_C1 33
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#define NOTE_CS1 35
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#define NOTE_D1 37
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#define NOTE_DS1 39
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#define NOTE_E1 41
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#define NOTE_F1 44
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#define NOTE_FS1 46
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#define NOTE_G1 49
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#define NOTE_GS1 52
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#define NOTE_A1 55
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#define NOTE_AS1 58
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#define NOTE_B1 62
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#define NOTE_C2 65
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#define NOTE_CS2 69
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#define NOTE_D2 73
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#define NOTE_DS2 78
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#define NOTE_E2 82
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#define NOTE_F2 87
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#define NOTE_FS2 93
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#define NOTE_G2 98
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#define NOTE_GS2 104
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#define NOTE_A2 110
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#define NOTE_AS2 117
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#define NOTE_B2 123
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#define NOTE_C3 131
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#define NOTE_CS3 139
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#define NOTE_D3 147
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#define NOTE_DS3 156
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#define NOTE_E3 165
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#define NOTE_F3 175
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#define NOTE_FS3 185
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#define NOTE_G3 196
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#define NOTE_GS3 208
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#define NOTE_A3 220
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#define NOTE_AS3 233
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#define NOTE_B3 247
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#define NOTE_C4 262
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#define NOTE_CS4 277
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#define NOTE_D4 294
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#define NOTE_DS4 311
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#define NOTE_E4 330
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#define NOTE_F4 349
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#define NOTE_FS4 370
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#define NOTE_G4 392
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#define NOTE_GS4 415
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#define NOTE_A4 440
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#define NOTE_AS4 466
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#define NOTE_B4 494
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#define NOTE_C5 523
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#define NOTE_CS5 554
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#define NOTE_D5 587
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#define NOTE_DS5 622
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#define NOTE_E5 659
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#define NOTE_F5 698
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#define NOTE_FS5 740
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#define NOTE_G5 784
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#define NOTE_GS5 831
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#define NOTE_A5 880
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#define NOTE_AS5 932
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#define NOTE_B5 988
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#define NOTE_C6 1047
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#define NOTE_CS6 1109
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#define NOTE_D6 1175
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#define NOTE_DS6 1245
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#define NOTE_E6 1319
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#define NOTE_F6 1397
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#define NOTE_FS6 1480
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#define NOTE_G6 1568
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#define NOTE_GS6 1661
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#define NOTE_A6 1760
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#define NOTE_AS6 1865
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#define NOTE_B6 1976
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#define NOTE_C7 2093
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#define NOTE_CS7 2217
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#define NOTE_D7 2349
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#define NOTE_DS7 2489
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#define NOTE_E7 2637
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#define NOTE_F7 2794
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#define NOTE_FS7 2960
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#define NOTE_G7 3136
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#define NOTE_GS7 3322
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#define NOTE_A7 3520
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#define NOTE_AS7 3729
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#define NOTE_B7 3951
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#define NOTE_C8 4186
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#define NOTE_CS8 4435
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#define NOTE_D8 4699
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#define NOTE_DS8 4978

semaforo/semaforo.ino

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int buzzer = 12;
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int vermelho1 = 9;
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int amarelo1 = 10;
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int verde1 = 11;
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int vermelho2 = 7;
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int amarelo2 = 6;
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int verde2 = 5;
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int vermelho3 = 4;
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int amarelo3 = 3;
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int verde3 = 2;
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void setup() {
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pinMode(vermelho1, OUTPUT);
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pinMode(amarelo1, OUTPUT);
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pinMode(verde1, OUTPUT);
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pinMode(vermelho2, OUTPUT);
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pinMode(amarelo2, OUTPUT);
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pinMode(verde2, OUTPUT);
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pinMode(vermelho3, OUTPUT);
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pinMode(amarelo3, OUTPUT);
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pinMode(verde3, OUTPUT);
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pinMode(buzzer, OUTPUT);
30+
}
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void loop() {
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//est 1
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tone(buzzer, 200, 500);
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digitalWrite(verde1 , HIGH);
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digitalWrite(vermelho2, HIGH);
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digitalWrite(vermelho3, HIGH);
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delay(5800);
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digitalWrite(verde1, LOW);
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digitalWrite(amarelo1, HIGH);
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delay(400);
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//est 2
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tone(buzzer, 200, 500);
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digitalWrite(amarelo1, LOW);
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digitalWrite(vermelho2, LOW);
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digitalWrite(verde2, HIGH);
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digitalWrite(vermelho1, HIGH);
49+
delay(2600);
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digitalWrite(verde2, LOW);
51+
digitalWrite(amarelo2, HIGH);
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delay(400);
53+
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//est 3
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tone(buzzer, 200, 500);
56+
digitalWrite(amarelo2, LOW);
57+
digitalWrite(vermelho3, LOW);
58+
digitalWrite(vermelho2, HIGH);
59+
digitalWrite(verde3, HIGH);
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delay(6400);
61+
digitalWrite(verde3, LOW);
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digitalWrite(amarelo3, HIGH);
63+
delay(400);
64+
digitalWrite(vermelho1, LOW);
65+
digitalWrite(vermelho2, LOW);
66+
digitalWrite(amarelo3, LOW);
67+
delay(500);
68+
}

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