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Foxes overspawning (not despawning?) with RTG+JAS #7
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This might be an issue with your JAS config. Have you tested with the default config? Also, I'm not sure why you mention despawning, since in vanilla, animals never despawn (maybe this is also related to your non-default config?) |
I don't think so. I previously haven't done anything special for JAS except for MoCreatures. I let JAS pre-populate with what I set as the defaults. My
My
where previously, it was:
Where
I have not confirmed whether this change has eased up the spawning—I have just discovered the command to selectively kill entities. However, the unassuming default value of |
Hm. Is the issue present in the last Galaxy Odyssey release? I'll have a go at reproducing it later. |
I made a mistake. The default values are actually: The massive reduction to I'm not sure how to properly test, short of living in a world nearby a relevant forest for a long time, and then seeing a load of foxes. |
Actually, I looked at Galaxy Odyssey Foxes use the |
That is a great memory. Nice catch with spawn rates. I will give it a look in a week when we're back from vacation. |
Full disclosure: I'm using RTG and Just Another Spawner, which obviously changes the spawning logic.
However, unlike other mobs, foxes seem to just accumulate nonstop in their home biomes.
JAS is smart enough to replicate default spawning behavior so that you can modify it to your liking, so there's probably something going on with fox despawning that is not working properly. Maybe it's something to do with despawn radius?
Sights like this are very common, and only with foxes.
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