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script.js
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import { WORDS } from "./words.js";
// Custom message setup with natural words
const MESSAGE_WORDS = ["would", "you", "be", "my", "boy", "friend"]; // Natural words
const WORD_HINTS = [
"First word of a question ❓",
"Pointing to someone special 💫",
"A verb about existing ✨",
"A possessive word 💝",
"A young male 👦",
"Someone close to your heart 💕"
]; // Hints for each word
const NUMBER_OF_GUESSES = 6; // Changed from 8 to 6 attempts
let currentWordIndex = 0;
let completedWords = [];
let guessesRemaining = NUMBER_OF_GUESSES;
let currentGuess = [];
let nextLetter = 0;
let rightGuessString = MESSAGE_WORDS[currentWordIndex];
console.log(rightGuessString)
// Function to show/update hint
function updateHint() {
let oldHint = document.getElementById("hint-area");
if (oldHint) {
oldHint.remove();
}
if (guessesRemaining <= 3) {
let board = document.getElementById("game-board");
let hintArea = document.createElement("div");
hintArea.id = "hint-area";
hintArea.style.marginTop = "10px";
hintArea.style.marginBottom = "20px";
hintArea.style.textAlign = "center";
hintArea.style.fontSize = "18px";
hintArea.style.color = "#ff6b6b";
hintArea.innerHTML = `<strong>Hint:</strong> ${WORD_HINTS[currentWordIndex]}<br><strong>Length:</strong> ${rightGuessString.length} letters`;
board.parentElement.insertBefore(hintArea, board);
// Add fade-in animation
hintArea.style.opacity = "0";
hintArea.style.transition = "opacity 0.5s ease";
setTimeout(() => {
hintArea.style.opacity = "1";
}, 100);
}
}
function initBoard() {
let board = document.getElementById("game-board");
// Remove old hint area if it exists
let oldHint = document.getElementById("hint-area");
if (oldHint) {
oldHint.remove();
}
// Create message display area if it doesn't exist
if (!document.getElementById("message-area")) {
let messageArea = document.createElement("div");
messageArea.id = "message-area";
messageArea.style.marginBottom = "30px";
messageArea.style.padding = "15px";
messageArea.style.textAlign = "center";
messageArea.style.fontSize = "28px";
messageArea.style.fontWeight = "bold";
messageArea.style.opacity = "0";
messageArea.style.transform = "translateY(-20px)";
messageArea.style.transition = "all 0.5s ease";
document.body.insertBefore(messageArea, document.body.firstChild);
setTimeout(() => {
messageArea.style.opacity = "1";
messageArea.style.transform = "translateY(0)";
}, 100);
}
// Create the game board
for (let i = 0; i < NUMBER_OF_GUESSES; i++) {
let row = document.createElement("div")
row.className = "letter-row"
for (let j = 0; j < rightGuessString.length; j++) {
let box = document.createElement("div")
box.className = "letter-box"
row.appendChild(box)
}
board.appendChild(row)
}
// Update hint after board is created
updateHint();
}
function shadeKeyBoard(letter, color) {
for (const elem of document.getElementsByClassName("keyboard-button")) {
if (elem.textContent === letter) {
let oldColor = elem.style.backgroundColor
if (oldColor === 'green') {
return
}
if (oldColor === 'yellow' && color !== 'green') {
return
}
elem.style.backgroundColor = color
break
}
}
}
function deleteLetter () {
let row = document.getElementsByClassName("letter-row")[NUMBER_OF_GUESSES - guessesRemaining]
let box = row.children[nextLetter - 1]
box.textContent = ""
box.classList.remove("filled-box")
currentGuess.pop()
nextLetter -= 1
}
function checkGuess () {
let row = document.getElementsByClassName("letter-row")[NUMBER_OF_GUESSES - guessesRemaining]
let guessString = ''
let rightGuess = Array.from(rightGuessString)
for (const val of currentGuess) {
guessString += val
}
if (guessString.length != rightGuessString.length) {
toastr.error(`Need ${rightGuessString.length} letters!`)
return
}
for (let i = 0; i < rightGuessString.length; i++) {
let letterColor = ''
let box = row.children[i]
let letter = currentGuess[i]
let letterPosition = rightGuess.indexOf(currentGuess[i])
if (letterPosition === -1) {
letterColor = 'grey'
} else {
if (currentGuess[i] === rightGuess[i]) {
letterColor = 'green'
} else {
letterColor = 'yellow'
}
rightGuess[letterPosition] = "#"
}
let delay = 250 * i
setTimeout(()=> {
animateCSS(box, 'flipInX')
box.style.backgroundColor = letterColor
shadeKeyBoard(letter, letterColor)
}, delay)
}
if (guessString === rightGuessString) {
setTimeout(() => {
completedWords.push(rightGuessString);
let messageArea = document.getElementById("message-area");
messageArea.style.opacity = "0";
messageArea.style.transform = "translateY(-20px)";
setTimeout(() => {
messageArea.textContent = completedWords.join(" ");
messageArea.style.opacity = "1";
messageArea.style.transform = "translateY(0)";
}, 300);
if (currentWordIndex === MESSAGE_WORDS.length - 1) {
toastr.success("🎉 Congratulations! You've completed the message! 💝");
messageArea.style.animation = "celebrate 1s ease infinite";
guessesRemaining = 0;
// Create page transition element
const pageTransition = document.createElement('div');
pageTransition.className = 'page-transition';
document.body.appendChild(pageTransition);
// Add transition animation
setTimeout(() => {
// Fade out current content
document.querySelector('.game-container').style.animation = 'contentFadeOut 0.5s cubic-bezier(0.4, 0, 0.2, 1) forwards';
// Start page transition
setTimeout(() => {
pageTransition.style.animation = 'pageTransitionIn 0.8s cubic-bezier(0.4, 0, 0.2, 1) forwards';
setTimeout(() => {
pageTransition.style.animation = 'pageTransitionOut 0.8s cubic-bezier(0.4, 0, 0.2, 1) forwards';
window.location.href = 'question.html';
}, 800);
}, 500);
}, 1000);
} else {
currentWordIndex++;
rightGuessString = MESSAGE_WORDS[currentWordIndex];
// Reset keyboard colors before creating new board
document.querySelectorAll('.keyboard-button').forEach(button => {
button.style.backgroundColor = '';
});
// Reset game state
guessesRemaining = NUMBER_OF_GUESSES;
currentGuess = [];
nextLetter = 0;
// Reset and create new board
let board = document.getElementById("game-board");
board.innerHTML = '';
initBoard();
toastr.success("✨ Great! Next word!");
}
}, 1500);
} else {
guessesRemaining -= 1;
currentGuess = [];
nextLetter = 0;
// Update hint after each incorrect guess
updateHint();
if (guessesRemaining === 0) {
toastr.error("Don't worry! Try this word again! 💪");
toastr.info(`The word was: "${rightGuessString}"`);
// Reset keyboard colors before creating new board
document.querySelectorAll('.keyboard-button').forEach(button => {
button.style.backgroundColor = '';
});
// Reset game state
guessesRemaining = NUMBER_OF_GUESSES;
currentGuess = [];
nextLetter = 0;
// Reset and create new board
let board = document.getElementById("game-board");
board.innerHTML = '';
initBoard();
}
}
}
function insertLetter (pressedKey) {
if (nextLetter === rightGuessString.length) {
return
}
pressedKey = pressedKey.toLowerCase()
let row = document.getElementsByClassName("letter-row")[NUMBER_OF_GUESSES - guessesRemaining]
let box = row.children[nextLetter]
animateCSS(box, "pulse")
box.textContent = pressedKey
box.classList.add("filled-box")
currentGuess.push(pressedKey)
nextLetter += 1
}
const animateCSS = (element, animation, prefix = 'animate__') =>
// We create a Promise and return it
new Promise((resolve, reject) => {
const animationName = `${prefix}${animation}`;
// const node = document.querySelector(element);
const node = element
node.style.setProperty('--animate-duration', '0.3s');
node.classList.add(`${prefix}animated`, animationName);
// When the animation ends, we clean the classes and resolve the Promise
function handleAnimationEnd(event) {
event.stopPropagation();
node.classList.remove(`${prefix}animated`, animationName);
resolve('Animation ended');
}
node.addEventListener('animationend', handleAnimationEnd, {once: true});
});
document.addEventListener("keyup", (e) => {
if (guessesRemaining === 0) {
return
}
let pressedKey = String(e.key)
if (pressedKey === "Backspace" && nextLetter !== 0) {
deleteLetter()
return
}
if (pressedKey === "Enter") {
checkGuess()
return
}
let found = pressedKey.match(/[a-z]/gi)
if (!found || found.length > 1) {
return
} else {
insertLetter(pressedKey)
}
})
document.getElementById("keyboard-cont").addEventListener("click", (e) => {
const target = e.target
if (!target.classList.contains("keyboard-button")) {
return
}
let key = target.textContent
if (key === "Del") {
key = "Backspace"
}
document.dispatchEvent(new KeyboardEvent("keyup", {'key': key}))
})
initBoard()