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This is a bit unfortunate, since while the camera rotates correctly even as a pointer captured by the simulator moves past the screen bounds, it might accidentally e.g. trigger the home indicator, the dock, etc.
Therefore it would be nice if we could find out why pointer locking as specified by the corresponding property in MiniBlocksViewController doesn't work as expected.
The text was updated successfully, but these errors were encountered:
This is a bit unfortunate, since while the camera rotates correctly even as a pointer captured by the simulator moves past the screen bounds, it might accidentally e.g. trigger the home indicator, the dock, etc.
Therefore it would be nice if we could find out why pointer locking as specified by the corresponding property in
MiniBlocksViewController
doesn't work as expected.The text was updated successfully, but these errors were encountered: