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Chess.java
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import java.awt.BorderLayout;
import java.awt.Color;
import java.awt.Font;
import java.awt.Graphics;
import java.awt.Image;
import java.awt.Rectangle;
import java.awt.Toolkit;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import java.awt.event.MouseEvent;
import java.awt.event.MouseListener;
import java.awt.image.BufferedImage;
import java.io.File;
import java.lang.reflect.InvocationTargetException;
import java.lang.reflect.Type;
import java.util.ArrayList;
import java.util.Dictionary;
import java.util.HashMap;
import java.util.Random;
import javax.imageio.ImageIO;
import javax.swing.ImageIcon;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JPanel;
public class Chess extends JPanel implements MouseListener, Runnable {
// constants that are predefined and won't change
private final int width = 600, height = 600;
private final int square_width = width/8;
private final int square_height = height/8;
private final int img_width = square_width - 10;
private final int img_height = square_width - 10;
private final int maxsteps = 4;
private Piece[][] board;
private Piece last_clicked = null;
private int lastx = 0,lasty = 0;
private HashMap<String,Image> images;
private int turn = 0;
private boolean game_over = false, moved = false;
Node starting = new Node(Integer.MAX_VALUE);
private King[] kings;
private boolean human1 = true;
private boolean human2 = true;
public Chess() {
King king2 = new King(1,7,3,"BlackKing", -900);
King king1 = new King(0,0,3,"WhiteKing", 900);
kings = new King[2];
kings[0] = king1;
kings[1] = king2;
Piece[] col1 = new Piece[8];
col1[0] = new Rook(0,0,0,"WhiteRook1", 50);
col1[1] = new Knight(0,0,1,"WhiteKnight1", 30);
col1[2] = new Bishop(0,0,2,"WhiteBishop1", 30);
col1[3] = king1;
col1[4] = new Queen(0,0,4,"WhiteQueen", 90);
col1[5] = new Bishop(0,0,5,"WhiteBishop2", 30);
col1[6] = new Knight(0,0,6,"WhiteKnight2", 30);
col1[7] = new Rook(0,0,7,"WhiteRook2", 50);
Piece[] col8 = new Piece[8];
col8[0] = new Rook(1,7,0,"BlackRook1", -50);
col8[1] = new Knight(1,7,1,"BlackKnight1", -30);
col8[2] = new Bishop(1,7,2,"BlackBishop1", -30);
col8[3] = king2;
col8[4] = new Queen(1,7,4,"BlackQueen", -90);
col8[5] = new Bishop(1,7,5,"BlackBishop2", -30);
col8[6] = new Knight(1,7,6,"BlackKnight2", -30);
col8[7] = new Rook(1,7,7,"BlackRook2", -50);
Piece[] col2 = new Piece[8];
for (int i = 0; i < 8; i ++)
col2[i] = new Pawn(0,1,i,"WhitePawn" + i, 10);
Piece[] col7 = new Piece[8];
for (int i = 0; i < 8; i ++)
col7[i] = new Pawn(1,6,i,"BlackPawn" + i, -10);
board = new Piece[8][];
board[0] = col1;
board[1] = col2;
board[6] = col7;
board[7] = col8;
for (int i = 2; i < 6; i++) {
Piece[] coli = new Piece[8];
for (int j = 0; j < 8; j ++) {
coli[j] = new Empty(i,j, 0);
}
board[i] = coli;
}
images = new HashMap<String, Image>();
for (int i = 0; i < 8; i ++) {
Image img = getToolkit().getImage("Images/" + col1[i].get_name() + ".png");
images.put(col1[i].get_name(), img.getScaledInstance(img_width,img_height, Image.SCALE_SMOOTH));
}
for (int i = 0; i < 8; i ++) {
Image img = getToolkit().getImage("Images/" + col8[i].get_name() + ".png");
images.put(col8[i].get_name(), img.getScaledInstance(img_width,img_height, Image.SCALE_SMOOTH));
}
for (int i = 0; i < 8; i ++) {
Image img = getToolkit().getImage("Images/BlackPawn.png");
images.put(col7[i].get_name(), img.getScaledInstance(img_width,img_height, Image.SCALE_SMOOTH));
}
for (int i = 0; i < 8; i ++) {
Image img = getToolkit().getImage("Images/WhitePawn.png");
images.put(col2[i].get_name(), img.getScaledInstance(img_width,img_height, Image.SCALE_SMOOTH));
}
}
public void run() {
}
// very simple main method to get the game going
public static void main(String[] args) {
Chess game = new Chess();
game.start_game();
}
// does complicated stuff to initialize the graphics and key listeners
public void start_game() {
JFrame frame = new JFrame();
frame.setSize(width+2, height+24);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.add(this);
frame.setLocationRelativeTo(null);
frame.setResizable(false);
frame.setVisible(true);
this.addMouseListener(this);
this.setFocusable(true);
Thread t = new Thread(this);
t.start();
}
// defines what we want to happen anytime we draw the game.
public void paint(Graphics g) {
g.setColor(Color.WHITE);
g.fillRect(0, 0, width, height);
for (int i = 0; i < 8; i ++) {
for (int j = 0; j < 8; j ++) {
g.draw3DRect(i*square_width, j*square_height, square_width, square_height, false);
if (!(board[i][j].get_name().equals("Empty"))) {
if (board[i][j].equals(last_clicked)) {
g.setColor(Color.yellow);
g.fillRect(i*square_width +1, j*square_height+1, square_width-1, square_height-1);
}
g.drawImage(images.get(board[i][j].get_name()), i*square_width+5, j*square_height+5, this);
}
}
}
}
@Override
public void mouseClicked(MouseEvent e) {
if (!game_over && (turn == 0 && human1)) {
Piece clicked = board[e.getX()/square_width][e.getY()/square_height];
if (clicked.get_team() == turn) {
lastx = e.getX()/square_width;
lasty = e.getY()/square_height;
last_clicked = clicked;
}
else if (last_clicked != null)
if (is_in(e.getX()/square_width, e.getY()/square_height, last_clicked.get_moves(board))) {
if (clicked.equals(kings[0])) {
System.out.println("Player 2 wins!");
game_over = true;
}
if (clicked.equals(kings[1])) {
System.out.println("Player 1 wins!");
game_over = true;
}
board[e.getX()/square_width][e.getY()/square_height] = last_clicked;
board[lastx][lasty] = new Empty(lastx,lasty, 0);
last_clicked.move_to(e.getX()/square_width, e.getY()/square_height);
last_clicked = null;
if (game_over) {
repaint();
return;
}
check_board();
turn = (turn + 1)%2;
moved = true;
}
}
if (!game_over && (!human1 && turn == 0) || (!human2 && turn == 1)) {
check_board();
}
else if(!game_over && (human2 && turn == 1)) {
computer_move();
}
repaint();
}
public void computer_move() {
System.out.println("computer moves");
int[] BestMove = new int[2];
Piece BestPiece = null;
Move use = DFS(1, 0, board, starting);
BestPiece = use.piece;
//System.out.println(BestPiece);
//System.out.println(BestPiece.get_loc()[0] +" "+ BestPiece.get_loc()[1]);
BestMove[0] = use.xloc;
BestMove[1] = use.yloc;
//System.out.println(BestMove[0] +" "+ BestMove[1]);
lastx = BestPiece.get_loc()[0];
lasty = BestPiece.get_loc()[1];
BestPiece.move_to(BestMove[0], BestMove[1]);
board[BestMove[0]][BestMove[1]] = BestPiece;
board[lastx][lasty] = new Empty(lastx,lasty, 0);
check_board();
moved = true;
turn = (turn + 1)%2;
}
public Move DFS(int team, int count, Piece[][] board, Node parent) {
int best = Integer.MAX_VALUE;
int worst = Integer.MIN_VALUE;
int[] BestMove = new int[2];
Piece BestPiece = null;
boolean basecase = false;
ArrayList<Piece> white = new ArrayList<Piece>();
ArrayList<Piece> black = new ArrayList<Piece>();
//generates the pieces for every copy
for(Piece[] p : board) {
for(int i = 0; i<8; i++) {
if(!p[i].is_empty() && p[i].get_team() == 1)
black.add(p[i]);
}
}
for(Piece[] p : board) {
for(int i = 0; i<8; i++) {
if(!p[i].is_empty() && (p[i].get_team() == 0))
white.add(p[i]);
}
}
//base case 1
if(count > maxsteps) {
int score = scoring(white, black);
//System.out.println("score: "+score);
//System.out.println("parent: "+parent.GetInfo());
//System.out.println("team "+team);
if(team == 1 && score < parent.GetInfo()) {
parent.UpdateInfo(score, team);
//System.out.println("first if in team one "+parent.GetInfo());
basecase = true;
}
if(team == 0 && score > parent.GetInfo()) {
parent.UpdateInfo(score, team);
//System.out.println(parent.GetInfo());
basecase = true;
}
Move m1 = new Move(score, basecase);
return m1;
}
//base case 2
if(check_board()) {
boolean WhiteKing = true;
boolean BlackKing = true;
for(Piece p : white) {
if(p.name.equals("WhiteKing")) {
WhiteKing = false;
}
}
if(WhiteKing) {
Move m2 = new Move(Integer.MAX_VALUE);
return m2;
}
for(Piece p : black) {
if(p.name.equals("BlackKing")) {
BlackKing = false;
}
}
if(BlackKing) {
Move m3 = new Move(Integer.MIN_VALUE);
return m3;
}
}
//if no base cases
else {
//black team
if(team == 1) {
for(Piece p : black) {
ArrayList<int[]> possibleMoves = p.get_moves(board);
if(!possibleMoves.isEmpty()) {
for(int[] move : possibleMoves) {
Piece[][] copy = newboard(board);
Node one = new Node(Integer.MIN_VALUE, parent);
parent.AddChild(one);
lastx = p.x;
lasty = p.y;
//System.out.println("possible "+p+" x: " +lastx +" and y: "+ lasty);
//System.out.println(move[0] +" "+ move[1]);
Piece copied = copy[p.x][p.y];
copied.move_to(move[0], move[1]);
copy[move[0]][move[1]] = copied;
copy[lastx][lasty] = new Empty(lastx, lasty, 0);
Move returned = DFS((team+1)%2, count+1, copy, one);
//System.out.println(returned.val);
if(returned.val <= best) {
best = returned.val;
BestMove[0] = move[0];
BestMove[1] = move[1];
BestPiece = p;
}
//alpha-beta pruning thing
if(returned.basecase) {
//System.out.println("team one");
//System.out.println(one.GetInfo() +" "+ parent.getParent().GetInfo());
if(one.GetInfo() < parent.getParent().GetInfo()) {
//System.out.println(one.GetInfo());
//System.out.println(parent);
//System.out.println(one.hasParent());
//System.out.println(parent.getParent());
//System.out.println(parent.hasParent());
break;
}
}
}
}
}
}
//white team
if(team ==0) {
for(Piece p : white) {
ArrayList<int[]> possibleMoves = p.get_moves(board);
if(!possibleMoves.isEmpty()) {
for(int[] move : possibleMoves) {
Piece[][] copy = newboard(board);
Node one = new Node(Integer.MAX_VALUE, parent);
parent.AddChild(one);
lastx = p.x;
lasty = p.y;
Piece copied = copy[p.x][p.y];
copied.move_to(move[0], move[1]);
copy[move[0]][move[1]] = copied;
copy[lastx][lasty] = new Empty(lastx, lasty, 0);
Move returned = DFS((team+1)%2, count+1, copy, one);
if(returned.val >= worst) {
worst = returned.val;
}
//alpha-beta pruning thing
if(returned.basecase) {
//System.out.println("team 0");
//System.out.println("base case: "+returned.basecase);
if(one.GetInfo() > parent.getParent().GetInfo()) {
//System.out.println(one.GetInfo());
//System.out.println(parent);
//System.out.println(one.hasParent());
//System.out.println(parent.getParent());
//System.out.println(parent.hasParent());
break;
}
}
}
}
}
}
}
//PrintTree(starting);
//once reached the top of the tree, to return the final move to be used
if(count == 0) {
Move m = new Move(BestMove[0], BestMove[1], BestPiece);
return m;
}
else {
if(team == 0) {
Move m = new Move(worst);
return m;
}
if(team == 1) {
Move m = new Move(best);
return m;
}
}
System.out.println("didnt work");
return null;
}
//generates the copies of the board
public Piece[][] newboard(Piece[][] b) {
Piece[][] copy = new Piece[8][8];
for(int j = 0; j<b.length; j++) {
for(int i = 0; i<b[j].length; i++) {
if(!b[j][i].is_empty()) {
if(b[j][i].get_name().contains("Rook")) {
Rook ro = new Rook(b[j][i].get_team(), b[j][i].get_loc()[0], b[j][i].get_loc()[1], b[j][i].get_name(), b[j][i].get_value());
copy[j][i] = ro;
}
if(b[j][i].get_name().contains("Bishop")) {
Bishop bish = new Bishop(b[j][i].get_team(), b[j][i].get_loc()[0], b[j][i].get_loc()[1], b[j][i].get_name(), b[j][i].get_value());
copy[j][i] = bish;
}
if(b[j][i].get_name().contains("Knight")) {
Knight k = new Knight(b[j][i].get_team(), b[j][i].get_loc()[0], b[j][i].get_loc()[1], b[j][i].get_name(), b[j][i].get_value());
copy[j][i] = k;
}
if(b[j][i].get_name().contains("Pawn")) {
Pawn p = new Pawn(b[j][i].get_team(), b[j][i].get_loc()[0], b[j][i].get_loc()[1], b[j][i].get_name(), b[j][i].get_value());
copy[j][i] = p;
}
if(b[j][i].get_name().contains("King")) {
King k1 = new King(b[j][i].get_team(), b[j][i].get_loc()[0], b[j][i].get_loc()[1], b[j][i].get_name(), b[j][i].get_value());
copy[j][i] = k1;
}
if(b[j][i].get_name().contains("Queen")) {
Queen q = new Queen(b[j][i].get_team(), b[j][i].get_loc()[0], b[j][i].get_loc()[1], b[j][i].get_name(), b[j][i].get_value());
copy[j][i] = q;
}
}
else {
Empty e = new Empty(j, i, 0);
copy[j][i] = e;
}
}
}
/*for(int k = 0; k<8; k++) {
for(int l = 0; l<8; l++) {
System.out.println(copy[k][l]);
}
System.out.println();
}*/
return copy;
}
public void PrintTree(Node start) {
ArrayList<Node> toVisit = new ArrayList<Node>();
ArrayList<Node> visited = new ArrayList<Node>();
Node v = null;
Node initial = start;
toVisit.add(initial);
while(!toVisit.isEmpty()) {
v = toVisit.get(0);
System.out.println(v.GetInfo() +" "+ v.getChildren());
for(Node n : v.getChildren()) {
Node neighbour = n;
if(!toVisit.contains(neighbour) && !visited.contains(neighbour)) {
toVisit.add(neighbour);
}
}
visited.add(toVisit.remove(0));
}
}
//black wants the most negative
//white wants more positive
public int scoring( ArrayList<Piece> white, ArrayList<Piece> black) {
int score = 0;
for(Piece p1 : black) {
score += p1.value;
if(p1.get_name().contains("Pawn") && p1.get_loc()[0]!= 6) {
score -= 1;
}
if(p1.get_name().contains("Knight") && p1.get_loc()[0] <= 5 && p1.get_loc()[0] >=2) {
score -= 2;
}
}
for(Piece p2 : white) {
score += p2.value;
}
return score;
}
public boolean is_in(int x, int y, ArrayList<int[]> moves) {
for (int[] pair : moves) {
if (x == pair[0] && y == pair[1])
return true;
}
return false;
}
public boolean check_board() {
// test for check
for (int i = 0; i < 8; i ++)
for (int j = 0; j < 8; j++) {
if (board[i][j].get_team()!= -1)
if (board[i][j].check(kings[(board[i][j].get_team()+1)%2], board)) {
//System.out.println("Check!");
return true;
}
}
return false;
}
@Override
public void mousePressed(MouseEvent e) {}
@Override
public void mouseReleased(MouseEvent e) {}
@Override
public void mouseEntered(MouseEvent e) {}
@Override
public void mouseExited(MouseEvent e) {}
}
/*ArrayList<Piece> eligible = new ArrayList<Piece>();
for(Piece p : opponent) {
if(p.get_moves(board) != null) {
eligible.add(p);
}
}
//int random = rand.nextInt(eligible.size());
//Piece selected = eligible.get(random);
//System.out.println(selected);
if(selected.get_moves(board).size() == 1) {
//System.out.println("one move available");
int[] moving = selected.get_moves(board).get(0);
lastx = selected.get_loc()[0];
lasty = selected.get_loc()[1];
selected.move_to(moving[0], moving[1]);
//System.out.println(moving[0] +" and "+ moving[1]);
board[moving[0]][moving[1]] = selected;
board[lastx][lasty] = new Empty(lastx,lasty);
check_board();
moved = true;
turn = (turn + 1)%2;
}
else if(selected.get_moves(board).size() > 1) {
//System.out.println("more than one move available");
//random = rand.nextInt(selected.get_moves(board).size());
//int[] moving = selected.get_moves(board).get(random);
//int [] moving = bestMove(turn, selected);
int[] moving = BestMove(turn);
lastx = selected.get_loc()[0];
lasty = selected.get_loc()[1];
//System.out.println(moving[0] +" and "+ moving[1]);
selected.move_to(moving[0], moving[1]);
board[moving[0]][moving[1]] = selected;
board[lastx][lasty] = new Empty(lastx,lasty);
check_board();
moved = true;
turn = (turn + 1)%2;
}
Piece selected = (Piece) BestMove(turn).get(0);
int[] moving = (int[]) BestMove(turn).get(1);
lastx = selected.get_loc()[0];
lasty = selected.get_loc()[1];
selected.move_to(moving[0], moving[1]);
board[moving[0]][moving[1]] = selected;
board[lastx][lasty] = new Empty(lastx,lasty);
check_board();
moved = true;
turn = (turn + 1)%2;*/
/*public int[] bestMove(int turn, Piece p) {
int[] BestMove = null;
int BestValue = 0;
ArrayList<int[]> possibleMoves = p.get_moves(board);
if(turn == 1 && human2) {
for(int[] move : possibleMoves) {
if(!board[move[0]][move[1]].is_empty()) {
if(board[move[0]][move[1]].value > BestValue) {
BestValue = board[move[0]][move[1]].value;
BestMove = move;
}
}
}
}
if(BestMove == null) {
Random rand = new Random();
int random = rand.nextInt(p.get_moves(board).size());
BestMove = p.get_moves(board).get(random);
}
return BestMove;
}*/
/*public ArrayList<Object> BestMove(int turn) {
int[] BestMove = null;
int BestValue = 0;
Piece BestPiece = null;
Random rand = new Random();
//HashMap<Piece, int[]> best = new HashMap<Piece, int[]>();
ArrayList<Object> best = new ArrayList<Object>();
for(Piece p : opponent) {
ArrayList<int[]> possibleMoves = p.get_moves(board);
for(int[] move : possibleMoves) {
if(!board[move[0]][move[1]].is_empty()) {
if(board[move[0]][move[1]].value > BestValue) {
BestValue = board[move[0]][move[1]].value;
BestMove = move;
BestPiece = p;
}
}
}
}
if(BestPiece == null) {
ArrayList<Piece> eligible = new ArrayList<Piece>();
for(Piece p : opponent) {
if(p.get_moves(board) != null) {
eligible.add(p);
}
}
int random = rand.nextInt(eligible.size());
BestPiece = eligible.get(random);
}
if(BestMove == null) {
int random = rand.nextInt(BestPiece.get_moves(board).size());
BestMove = BestPiece.get_moves(board).get(random);
}
//best.put(BestPiece, BestMove);
best.add(BestPiece);
best.add(BestMove);
return best;
}*/
//Random rand = new Random();
/*ArrayList<Piece> black = new ArrayList<Piece>();
for(Piece[] p : board) {
for(int i = 0; i<8; i++) {
if(p[i].get_team() == 1)
black.add(p[i]);
}
}
for(Piece p : black) {
ArrayList<int[]> possibleMoves = p.get_moves(board);
if(!possibleMoves.isEmpty()) {
for(int[] move : possibleMoves) {
if(!board[move[0]][move[1]].is_empty()) {
if(board[move[0]][move[1]].value >= BestValue && board[move[0]][move[1]].value > 0) {
BestValue = board[move[0]][move[1]].value;
BestMove = move;
BestPiece = p;
}
}
}
}
}
if(BestPiece == null) {
ArrayList<Piece> eligible = new ArrayList<Piece>();
for(Piece p : black) {
if(!p.get_moves(board).isEmpty()) {
eligible.add(p);
}
}
int random = rand.nextInt(eligible.size()-1);
BestPiece = eligible.get(random);
if(BestPiece.get_moves(board).size() == 1) {
BestMove = BestPiece.get_moves(board).get(0);
}
else if(BestPiece.get_moves(board).size() > 1) {
random = rand.nextInt((BestPiece.get_moves(board).size())-1);
BestMove = BestPiece.get_moves(board).get(random);
}
}
*/