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DIAL8.H
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/*
** Command & Conquer(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/* $Header: F:\projects\c&c\vcs\code\dial8.h_v 2.18 16 Oct 1995 16:47:28 JOE_BOSTIC $ */
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : Command & Conquer *
* *
* File Name : DIAL8.H *
* *
* Programmer : Bill Randolph *
* *
* Start Date : 02/06/95 *
* *
* Last Update : February 6, 1995 [BR] *
* *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#ifndef DIAL8_H
#define DIAL8_H
class Dial8Class : public ControlClass
{
public:
/*
** Constructor/Destructor
*/
Dial8Class(int id, int x, int y, int w, int h, DirType dir);
/*
** Get/Set the direction the dial is currently pointing
*/
DirType Get_Direction(void) const;
void Set_Direction(DirType dir);
/*
** Overloaded draw routine
*/
virtual int Draw_Me(int forced = false);
protected:
/*
** Overloaded event processing routine
*/
virtual int Action(unsigned flags, KeyNumType &key);
private:
int FaceX; // x-coord of center of face
int FaceY; // y-coord of center of face
int FacePoint[8][2]; // coords of the little dial decorations
int FaceLine[8][2]; // coords for drawing the dial hand
DirType Direction; // 0-255 numerical direction of dial
FacingType Facing; // numerical facing direction of dial (0 - 7)
FacingType OldFacing; // previous Facing value
};
#endif