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CREDITS.H
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/*
** Command & Conquer(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/* $Header: F:\projects\c&c\vcs\code\credits.h_v 2.18 16 Oct 1995 16:47:26 JOE_BOSTIC $ */
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : Command & Conquer *
* *
* File Name : CREDIT.H *
* *
* Programmer : Joe L. Bostic *
* *
* Start Date : April 19, 1994 *
* *
* Last Update : April 19, 1994 [JLB] *
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#ifndef CREDITS_H
#define CREDITS_H
/****************************************************************************
** The animating credit counter display is controlled by this class.
*/
class CreditClass {
public:
long Credits; // Value of credits trying to update display to.
/*---------------------------------------------------------------------
** Constructors, Destructors, and overloaded operators.
*/
CreditClass(void);
/*---------------------------------------------------------------------
** Member function prototypes.
*/
void Update(bool forced=false, bool redraw=false);
void Graphic_Logic(bool forced=false);
void AI(bool forced=false);
long Current; // Credit value currently displayed.
unsigned IsToRedraw:1;
unsigned IsUp:1;
unsigned IsAudible:1;
private:
int Countdown; // Delay between ticks.
};
#endif