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CONTROL.H
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/*
** Command & Conquer(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/* $Header: F:\projects\c&c\vcs\code\control.h_v 2.18 16 Oct 1995 16:46:08 JOE_BOSTIC $ */
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : Command & Conquer *
* *
* File Name : CONTROL.H *
* *
* Programmer : Joe L. Bostic *
* *
* Start Date : 01/15/95 *
* *
* Last Update : January 15, 1995 [JLB] *
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#ifndef CONTROL_H
#define CONTROL_H
#include "gadget.h"
/***************************************************************************
* ControlClass -- Region tracking class *
* *
* INPUT: int x -- x position of gadget *
* int y -- y position of gadget *
* int w -- width of gadget *
* int h -- height of gadget *
* UWORD flags -- see enumeration choices *
* *
* OUTPUT: 0 = new scenario created, -1 = not *
* WARNINGS: This class is Abstract (cannot make an instance of it) *
* *
* HISTORY: *
* 01/03/1995 MML : Created. *
*=========================================================================*/
class ControlClass : public GadgetClass
{
public:
ControlClass(unsigned id, int x, int y, int w, int h, unsigned flags=LEFTPRESS|RIGHTPRESS, int sticky=false);
// static ControlClass * Create_One_Of(unsigned id, int x, int y, int w, int h, unsigned flags=LEFTPRESS|RIGHTPRESS, int sticky=false);
virtual void Make_Peer(GadgetClass & gadget);
/*
** Render support function.
*/
virtual int Draw_Me(int forced=false);
/*
** This is the ID number for this control gadget. This number is used to generate
** a special pseudo-key when the gadget detects valid input.
*/
unsigned ID;
protected:
virtual unsigned Get_ID(void) const;
virtual int Action(unsigned flags, KeyNumType & key);
/*
** This points to the peer button to inform when something happens to this
** gadget.
*/
GadgetClass * Peer;
};
#endif