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CHEKLIST.H
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/*
** Command & Conquer(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/* $Header: F:\projects\c&c\vcs\code\cheklist.h_v 2.19 16 Oct 1995 16:46:20 JOE_BOSTIC $ */
/***************************************************************************
** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S **
***************************************************************************
* *
* Project Name : Command & Conquer *
* *
* File Name : CHEKLIST.H *
* *
* Programmer : Bill Randolph *
* *
* Start Date : February 16, 1995 *
* *
* Last Update : February 16, 1995 [BR] *
* *
*-------------------------------------------------------------------------*
* This class behaves just like the standard list box, except that if the *
* first character of a list entry is a space, clicking on it toggles the *
* space with a check-mark ('\3'). This makes each entry in the list box *
* "toggle-able". *
*-------------------------------------------------------------------------*
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#ifndef CHEKLIST_H
#define CHEKLIST_H
#include "list.h"
class CheckListClass : public ListClass
{
public:
/*---------------------------------------------------------------------
Constructor/Destructor
---------------------------------------------------------------------*/
CheckListClass(int id, int x, int y, int w, int h, TextPrintType flags,
void const * up, void const * down);
~CheckListClass(void) {};
/*---------------------------------------------------------------------
Checkmark utility functions
---------------------------------------------------------------------*/
void Check_Item(int index, int checked); // sets checked state of item
int Is_Checked(int index) const; // gets checked state of item
/*---------------------------------------------------------------------
This defines the ASCII value of the checkmark character & non-checkmark
character.
---------------------------------------------------------------------*/
enum CheckListClassEnum {
CHECK_CHAR = '\3',
UNCHECK_CHAR = ' ',
};
void Set_Read_Only(int rdonly) {IsReadOnly = rdonly;}
protected:
virtual int Action(unsigned flags, KeyNumType &key);
private:
bool IsReadOnly;
};
#endif
/************************** end of cheklist.h ******************************/