Texture (ktx2) compression quality is awful #1614
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I'm not a particular expert in GPU compression codecs, but to maximize quality I think you would want to use UASTC, and to disable RDO ( For debugging, if you run the command with |
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Thanks for the reply, this isn't a slight on gltf-transform its amazing. What I'm more looking for is a sense of expectations. Is this just how it is or is there some sort of parameter to increase quality? it appears not :(. I have noted that other models appear to look better than this one. The artifacts just seem non sensical to me (almost like they are inverted with the lighter part closer to the dark part and vice versa) |
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I was hoping to use KTX compression (either etc1s or uastc) however the results are unusable regardless of what settings I use (which seem to make very little difference). Is there no way to get right of the obvious blocking artifacts?
This is with this command
gltf-transform uastc MinimalGallery_512.glb mg.glb --rdo --level 4 --slots "lightmapTexture" --rdo-std-dev 65535 --rdo-lambda 0.001 --rdo-block-scale 300 --config ./lightmap.js
before

after

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