Geometry is compressed, saved, and reloaded normally, but materials are not. #1600
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dotoritos-kim
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If you skip the processing with glTF Transform here and just return the binary exported by GLTFExporter, does the scene contain the materials and everything else you expect? Do you see any warnings in the JavaScript console? The Meshopt compression can be done more simply like this... https://gltf-transform.dev/modules/functions/functions/meshopt ... but it shouldn't make any difference in the result. I might consider doing |
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I wrote the code, but it failed to load the scene properly and I only got geometry and line segments.
Did I miss something before I even loaded the ingredients together?
There are no objects with textures in the scene I entered, but there are basicmaterials and shaders.
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