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SpikeGL.vcxproj.user
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<QTDIR>C:\Qt\5.8\msvc2015_64</QTDIR>
<LocalDebuggerEnvironment>PATH=$(QTDIR)\bin%3b$(PATH)</LocalDebuggerEnvironment>
<RemoteDebuggerCommand>Z:\people\Abel\SpikeGL\Debug\SpikeGL.exe</RemoteDebuggerCommand>
<RemoteDebuggerWorkingDirectory>Z:\people\Abel\SpikeGL\Debug</RemoteDebuggerWorkingDirectory>
<RemoteDebuggerServerName>10.101.30.47:4020</RemoteDebuggerServerName>
<RemoteDebuggerConnection>RemoteWithoutAuthentication</RemoteDebuggerConnection>
<DebuggerFlavor>WindowsRemoteDebugger</DebuggerFlavor>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<QTDIR>C:\Qt\5.8\msvc2015_64</QTDIR>
<LocalDebuggerEnvironment>PATH=$(QTDIR)\bin%3b$(PATH)</LocalDebuggerEnvironment>
<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
</PropertyGroup>
</Project>