-
Notifications
You must be signed in to change notification settings - Fork 2
/
Copy pathTicTacToeState.cs
128 lines (105 loc) · 3.63 KB
/
TicTacToeState.cs
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
using System;
using System.Collections.Generic;
using System.Text;
using MinMaxSearch;
namespace TicTacToeTests
{
public class TicTacToeState : IDeterministicState
{
public Player[,] Board { get; }
public Player Turn { get; }
public const int MaxValue = 1;
public const int MinValue = -1;
public TicTacToeState(Player[,] board, Player turn)
{
Board = board;
Turn = turn;
}
public double Evaluate(int depth, List<IState> passedThroughStates)
{
if (IsDiagonalWin(Player.Max) || IsStraightWin(Player.Max))
return MaxValue;
if (IsDiagonalWin(Player.Min) || IsStraightWin(Player.Min))
return MinValue;
return 0;
}
public virtual IEnumerable<IState> GetNeighbors()
{
var stateEvaluation = Evaluate(0, new List<IState>());
if (stateEvaluation >= MaxValue || stateEvaluation <= MinValue)
return new List<IDeterministicState>();
var neighbors = new List<TicTacToeState>();
for (var i = 0; i < 3; i++)
for (var j = 0; j < 3; j++)
if (Board[i, j] == Player.Empty)
{
var newBoard = (Player[,]) Board.Clone();
newBoard[i, j] = Turn;
neighbors.Add(new TicTacToeState(newBoard, Turn.GetReversePlayer()));
}
return neighbors;
}
private bool IsDiagonalWin(Player player)
{
if (Board[0, 0] == player && Board[1, 1] == player && Board[2, 2] == player)
return true;
if (Board[0, 2] == player && Board[1, 1] == player && Board[2, 0] == player)
return true;
return false;
}
private bool IsStraightWin(Player player)
{
for (var i = 0; i < 3; i++)
{
if (Board[0, i] == player && Board[1, i] == player && Board[2, i] == player)
return true;
if (Board[i, 0] == player && Board[i, 1] == player && Board[i, 2] == player)
return true;
}
return false;
}
public override bool Equals(object obj)
{
if (!(obj is TicTacToeState ticTacToeState))
return false;
if (Turn != ticTacToeState.Turn)
return false;
for (var i = 0; i < 3; i++)
for (var j = 0; j < 3; j++)
if (Board[i, j] != ticTacToeState.Board[i, j])
return false;
return true;
}
public override int GetHashCode()
{
int sum = 0;
for (var i = 0; i < 3; i++)
for (var j = 0; j < 3; j++)
sum += GetValue(Board[i, j]) * (int) Math.Pow(3, i + j * 3);
return sum + (int)Turn * (int) Math.Pow(3, 9);
}
private int GetValue(Player player)
{
switch (player)
{
case Player.Min:
return 1;
case Player.Max:
return 2;
default:
return 0;
}
}
public override string ToString()
{
var builder = new StringBuilder();
for (int i = 0; i < 3; i++)
{
for (int j = 0; j < 3; j++)
builder.Append(GetValue(Board[i, j]) + " ");
builder.Append("#" + Environment.NewLine);
}
return builder.ToString();
}
}
}