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This will allow a more user-friendly workflow similar to game engines like Unity where you can drag-and-drop an object/component to a script's field to assign a reference to it.
The current name list is nice but it's still laborious when setting up repetitive things like linking a lot of path_corner entities.
If the dragged entity doesn't have a targetname, I think the solution would be to auto-generate one on the fly.
Thank you for an amazing editor!
The text was updated successfully, but these errors were encountered:
This will allow a more user-friendly workflow similar to game engines like Unity where you can drag-and-drop an object/component to a script's field to assign a reference to it.
The current name list is nice but it's still laborious when setting up repetitive things like linking a lot of path_corner entities.
If the dragged entity doesn't have a targetname, I think the solution would be to auto-generate one on the fly.
Thank you for an amazing editor!
The text was updated successfully, but these errors were encountered: