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Update terminology.rst (#156)
Correct kernel map for Kernel I. - According to the animation the input with index 0 maps also to output with index 0 in kernel I.
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docs/terminology.rst

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@@ -77,7 +77,7 @@ In this example, we require 9 kernel maps for all :math:`3\times 3` kernel. Howe
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- Kernel B: 1 → 0
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- Kernel B: 0 → 2
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- Kernel H: 2 → 3
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- Kernel I: 0 → 2
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- Kernel I: 0 → 0
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