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extension String { var localized: String { return NSLocalizedString(self, comment: "") } func localized(with: String) -> String { return String(format: self.localized, with) } func localized(number: Int) -> String { return String(format: self.localized, number) } }
<?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> <plist version="1.0"> <dict> <key>CFBundleDisplayName</key> <string>앱 아이콘 이름</string> <key>NSLocationWhenInUseUsageDescription</key> <string>권한에 대한 설명</string> <key>UIApplicationSceneManifest</key> <dict> <key>UIApplicationSupportsMultipleScenes</key> <false/> <key>UISceneConfigurations</key> <dict> <key>UIWindowSceneSessionRoleApplication</key> <array> <dict> <key>UISceneConfigurationName</key> <string>Default Configuration</string> <key>UISceneDelegateClassName</key> <string>$(PRODUCT_MODULE_NAME).SceneDelegate</string> <key>UISceneStoryboardFile</key> <string>Main</string> </dict> </array> </dict> </dict> </dict> </plist>
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Localization
Apple의 국제화 시스템
국제화
현지화
Localization.strings
- Project -> Localizations -> +를 통해 지원할 언어를 선택할 수 있음
DebugLocalizable
The text was updated successfully, but these errors were encountered: