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LimeReceiver.cpp
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#include "LimeReceiver.h"
void LimeReceiver::removeImg(irr::gui::IGUIButton* b) {
buttonCallbackClick.erase(
std::remove_if(
buttonCallbackClick.begin(),
buttonCallbackClick.end(),
[b](const ButtonCallbackPairClick& pair) {
return pair.button == b;
}
),
buttonCallbackClick.end()
);
buttonCallbackHover.erase(
std::remove_if(
buttonCallbackHover.begin(),
buttonCallbackHover.end(),
[b](const ButtonCallbackPairHover& pair) {
return pair.button == b;
}
),
buttonCallbackHover.end()
);
}
LimeReceiver::LimeReceiver()
{
keys.fill(false);
keysRepeat.fill(false);
}
bool LimeReceiver::OnEvent(const SEvent& event)
{
// Handle keyboard input events
if (event.EventType == EET_KEY_INPUT_EVENT)
{
keys[event.KeyInput.Key] = event.KeyInput.PressedDown;
if (event.KeyInput.PressedDown) {
if (!keysRepeat[event.KeyInput.Key]) {
callLuaFunction("Input", "OnKeyPressed", static_cast<irr::EKEY_CODE>(event.KeyInput.Key));
keysRepeat[event.KeyInput.Key] = true;
}
}
else {
callLuaFunction("Input", "OnKeyReleased", static_cast<irr::EKEY_CODE>(event.KeyInput.Key));
keysRepeat[event.KeyInput.Key] = false;
}
}
// Handle mouse input events
if (event.EventType == EET_MOUSE_INPUT_EVENT)
{
switch (event.MouseInput.Event)
{
case EMIE_LMOUSE_PRESSED_DOWN:
MouseState.LeftButtonDown = true;
callLuaFunction("Input", "OnLeftMouseClick");
break;
case EMIE_LMOUSE_LEFT_UP:
MouseState.LeftButtonDown = false;
break;
case EMIE_RMOUSE_PRESSED_DOWN:
MouseState.RightButtonDown = true;
callLuaFunction("Input", "OnRightMouseClick");
break;
case EMIE_RMOUSE_LEFT_UP:
MouseState.RightButtonDown = false;
break;
case EMIE_MMOUSE_PRESSED_DOWN:
MouseState.MiddleButtonDown = true;
callLuaFunction("Input", "OnMiddleMouseClick");
break;
case EMIE_MMOUSE_LEFT_UP:
MouseState.MiddleButtonDown = false;
break;
case EMIE_MOUSE_MOVED:
MouseState.Position.X = event.MouseInput.X;
MouseState.Position.Y = event.MouseInput.Y;
callLuaFunction("Input", "OnMouseMove", Vector2D(MouseState.Position.X, MouseState.Position.Y));
break;
case EMIE_MOUSE_WHEEL:
MouseState.WheelDelta = event.MouseInput.Wheel;
callLuaFunction("Input", "OnMouseScroll", MouseState.WheelDelta);
break;
default:
break;
}
}
if (event.EventType == EET_JOYSTICK_INPUT_EVENT)
{
JoystickState = event.JoystickEvent;
for (u32 i = 0; i < SEvent::SJoystickEvent::NUMBER_OF_AXES; ++i)
{
ControllerState.Axis[i] = JoystickState.Axis[i];
}
ControllerState.Buttons = JoystickState.ButtonStates;
}
if (event.GUIEvent.EventType == irr::gui::EGET_ELEMENT_FOCUSED || event.GUIEvent.EventType == irr::gui::EGET_BUTTON_CLICKED) {
irr::gui::IGUIButton* button = static_cast<irr::gui::IGUIButton*>(event.GUIEvent.Caller);
for (const auto& pair : buttonCallbackClick) {
if (pair.button == button) {
if (pair.button == lastFocused) return true;
lastFocused = pair.button;
if (pair.callback) pair.callback(event.GUIEvent.EventType == irr::gui::EGET_ELEMENT_FOCUSED);
return true;
}
}
}
if (event.GUIEvent.EventType == irr::gui::EGET_ELEMENT_HOVERED || event.GUIEvent.EventType == irr::gui::EGET_ELEMENT_LEFT) {
irr::gui::IGUIButton* clickedButton = static_cast<irr::gui::IGUIButton*>(event.GUIEvent.Caller);
for (const auto& pair : buttonCallbackHover) {
if (pair.button == clickedButton) {
if (pair.hover) pair.hover(event.GUIEvent.EventType == irr::gui::EGET_ELEMENT_HOVERED);
return true;
}
}
}
return false;
}
sol::table LimeReceiver::getMouseState() const
{
sol::table table = lua->create_table();
table["position"] = Vector2D(MouseState.Position.X, MouseState.Position.Y);
table["leftDown"] = MouseState.LeftButtonDown;
table["rightDown"] = MouseState.RightButtonDown;
table["middleDown"] = MouseState.MiddleButtonDown;
table["wheelDelta"] = MouseState.WheelDelta;
return table;
}
sol::table LimeReceiver::getControllerState() const
{
sol::table table = lua->create_table();
sol::table axisTable = lua->create_table();
for (int i = 0; i < SEvent::SJoystickEvent::NUMBER_OF_AXES; i++) {
axisTable[i + 1] = ControllerState.Axis[i] / 32767.f;
}
sol::table buttonTable = lua->create_table();
for (int i = 0; i < 32; ++i) {
buttonTable[i + 1] = ControllerState.isButtonPressed(i);
}
table["axis"] = axisTable;
table["buttons"] = buttonTable;
return table;
}
// Check if a key is currently pressed
bool LimeReceiver::isKeyDown(irr::EKEY_CODE keyCode) const
{
return keys[keyCode];
}