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EffectCB.h
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#ifndef H_XEFFECTS_CB
#define H_XEFFECTS_CB
#include "EffectHandler.h"
using namespace irr;
using namespace scene;
using namespace video;
using namespace core;
class DepthShaderCB : public video::IShaderConstantSetCallBack
{
public:
DepthShaderCB(EffectHandler* effectIn) : effect(effectIn) {};
virtual void OnSetConstants(video::IMaterialRendererServices* services, s32 userData)
{
IVideoDriver* driver = services->getVideoDriver();
worldViewProj = driver->getTransform(video::ETS_PROJECTION);
worldViewProj *= driver->getTransform(video::ETS_VIEW);
worldViewProj *= driver->getTransform(video::ETS_WORLD);
services->setVertexShaderConstant("mWorldViewProj", worldViewProj.pointer(), 16);
services->setVertexShaderConstant("MaxD", &FarLink, 1);
}
EffectHandler* effect;
f32 FarLink;
core::matrix4 worldViewProj;
};
class ShadowShaderCB : public video::IShaderConstantSetCallBack
{
public:
ShadowShaderCB(EffectHandler* effectIn) : effect(effectIn) {};
virtual void OnSetMaterial(const SMaterial& material) {}
virtual void OnSetConstants(video::IMaterialRendererServices* services, s32 userData)
{
IVideoDriver* driver = services->getVideoDriver();
matrix4 worldViewProj = driver->getTransform(video::ETS_PROJECTION);
worldViewProj *= driver->getTransform(video::ETS_VIEW);
worldViewProj *= driver->getTransform(video::ETS_WORLD);
services->setVertexShaderConstant("mWorldViewProj", worldViewProj.pointer(), 16);
worldViewProj = ProjLink;
worldViewProj *= ViewLink;
worldViewProj *= driver->getTransform(video::ETS_WORLD);
services->setVertexShaderConstant("mWorldViewProj2", worldViewProj.pointer(), 16);
driver->getTransform(video::ETS_WORLD).getInverse(invWorld);
vector3df lightPosOS = LightLink;
invWorld.transformVect(lightPosOS);
services->setVertexShaderConstant("LightPos", reinterpret_cast<f32*>(&lightPosOS.X), 4);
services->setVertexShaderConstant("MaxD", reinterpret_cast<f32*>(&FarLink), 1);
services->setVertexShaderConstant("MAPRES", &MapRes, 1);
services->setPixelShaderConstant("LightColour", reinterpret_cast<f32*>(&LightColour.r), 4);
}
EffectHandler* effect;
core::matrix4 invWorld;
video::SColorf LightColour;
core::matrix4 ProjLink;
core::matrix4 ViewLink;
core::vector3df LightLink;
f32 FarLink, MapRes;
};
class ScreenQuadCB : public irr::video::IShaderConstantSetCallBack
{
public:
ScreenQuadCB(EffectHandler* effectIn, bool defaultV = true)
: effect(effectIn), defaultVertexShader(defaultV) {};
EffectHandler* effect;
bool defaultVertexShader;
virtual void OnSetConstants(irr::video::IMaterialRendererServices* services, irr::s32 userData)
{
if(services->getVideoDriver()->getDriverType() == irr::video::EDT_OPENGL)
{
irr::s32 TexVar = 0;
services->setPixelShaderConstant("ColorMapSampler", &TexVar, 1);
TexVar = 1;
services->setPixelShaderConstant("ScreenMapSampler", &TexVar, 1);
TexVar = 2;
services->setPixelShaderConstant("DepthMapSampler", &TexVar, 1);
TexVar = 3;
services->setPixelShaderConstant("UserMapSampler", &TexVar, 1);
}
if(defaultVertexShader)
{
const irr::core::dimension2du currentRTTSize = services->getVideoDriver()->getCurrentRenderTargetSize();
const irr::f32 screenX = (irr::f32)currentRTTSize.Width, screenY = (irr::f32)currentRTTSize.Height;
services->setVertexShaderConstant("screenX", &screenX, 1);
services->setVertexShaderConstant("screenY", &screenY, 1);
irr::scene::ISceneManager* smgr = effect->getActiveSceneManager();
irr::scene::ICameraSceneNode* cam = smgr->getActiveCamera();
const irr::core::position2di tLeft = services->getVideoDriver()->getViewPort().UpperLeftCorner;
const irr::core::position2di bRight = services->getVideoDriver()->getViewPort().LowerRightCorner;
const irr::core::line3df sLines[4] =
{
smgr->getSceneCollisionManager()->getRayFromScreenCoordinates
(irr::core::position2di(tLeft.X, tLeft.Y), cam),
smgr->getSceneCollisionManager()->getRayFromScreenCoordinates
(irr::core::position2di(bRight.X, tLeft.Y), cam),
smgr->getSceneCollisionManager()->getRayFromScreenCoordinates
(irr::core::position2di(tLeft.X, bRight.Y), cam),
smgr->getSceneCollisionManager()->getRayFromScreenCoordinates
(irr::core::position2di(bRight.X, bRight.Y), cam)
};
services->setVertexShaderConstant("LineStarts0", &sLines[0].start.X, 3);
services->setVertexShaderConstant("LineStarts1", &sLines[1].start.X, 3);
services->setVertexShaderConstant("LineStarts2", &sLines[2].start.X, 3);
services->setVertexShaderConstant("LineStarts3", &sLines[3].start.X, 3);
services->setVertexShaderConstant("LineEnds0", &sLines[0].end.X, 3);
services->setVertexShaderConstant("LineEnds1", &sLines[1].end.X, 3);
services->setVertexShaderConstant("LineEnds2", &sLines[2].end.X, 3);
services->setVertexShaderConstant("LineEnds3", &sLines[3].end.X, 3);
}
if(uniformDescriptors.size())
{
irr::core::map<irr::core::stringc, SUniformDescriptor>::Iterator mapIter = uniformDescriptors.getIterator();
for(;!mapIter.atEnd();mapIter++)
{
if(mapIter.getNode()->getValue().fPointer == 0)
continue;
services->setPixelShaderConstant(mapIter.getNode()->getKey().c_str(), mapIter.getNode()->getValue().fPointer,
mapIter.getNode()->getValue().paramCount);
}
}
}
struct SUniformDescriptor
{
SUniformDescriptor() : fPointer(0), paramCount(0) {}
SUniformDescriptor(const irr::f32* fPointerIn, irr::u32 paramCountIn)
: fPointer(fPointerIn), paramCount(paramCountIn) {}
const irr::f32* fPointer;
irr::u32 paramCount;
};
irr::core::map<irr::core::stringc, SUniformDescriptor> uniformDescriptors;
};
#endif