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We need to reimplement resource storage and loading methods since it is not clear and simple enough to support new features at the moment.
The text was updated successfully, but these errors were encountered:
I think, this directory and file structure might be a good fit for this project.
Directory structure Data Shaders geometry.vert geometry.frag pointLighting.vert pointLighting.frag final.frag ... Levels <name> folder or <name>.lvl zip archive metadata.json Models <name> folder or <name>.mdl zip archive metadata.json model.<3D model extension> Textures fallback.png texture.<image extension> ... Animations animation.<animation extension> ... Musics music.<sound extension> ... Sounds sound.<sound extension> ... Scripts script.lua script.luac ... Videos video.<video extension> Localizations <name> folder or <name>.lng zip archive metadata.json font.<font extension> texture.<image extension> ... <package name>.dgp zip archive Packed data archive. Can contain various data using directory structure mentioned above. For example: common.dgp Shaders geometry.vert geometry.frag pointLighting.vert pointLighting.frag final.frag ... Textures fallback.png ... game.dgp Levels ... Models ... Textures ... Musics ... Sounds ... Scripts ... Videos ... localizations.dgp Localizations ... mod1.dgp ... mod2.dgp ...
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Kiriller12
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We need to reimplement resource storage and loading methods since it is not clear and simple enough to support new features at the moment.
The text was updated successfully, but these errors were encountered: