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I got these ideas when making bots try Karnak.
It is known that on Karnak there are two switches right at the start which trigger the elevator but bots don't make on time to the elevator and switches have to be reused to activate it again.
As for the elevator, they won't be going onto in unless it's way down. If there was a way to set a MeshPointLock range which would tell them that they can use the elevator when it's within Y range, that would get them on.
And finally, there are two statues with sands and with spikes below. There is no way to set PointLock to both of those MovingBrushes so the bots will fall into spikes.
The text was updated successfully, but these errors were encountered:
YukiXXL
changed the title
[Feature Request] Reusable switches and range for PointLock and multiple MeshEntities/PointLocks
[Feature Request] Reusable switches and range for PointLock and multiple PointLocks
Sep 27, 2023
The bots are only designed to go to a specific point. It works good enough in Deathmatch because most of the map is accessible at any point. Ideally, instead of adding up features that are only usable in very specific cases, I would want to implement a more complex but flexible system where bots can be assigned specific tasks that they need to do before moving from one area to another (and a way to define those areas).
I got these ideas when making bots try Karnak.
It is known that on Karnak there are two switches right at the start which trigger the elevator but bots don't make on time to the elevator and switches have to be reused to activate it again.
As for the elevator, they won't be going onto in unless it's way down. If there was a way to set a MeshPointLock range which would tell them that they can use the elevator when it's within Y range, that would get them on.
And finally, there are two statues with sands and with spikes below. There is no way to set PointLock to both of those MovingBrushes so the bots will fall into spikes.
The text was updated successfully, but these errors were encountered: