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Save changes when mesh point is changed #209
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Marlin/src/lcd/extui/lib/dgus_creality/DGUSScreenHandler.cpp

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@@ -977,6 +977,8 @@ void DGUSScreenHandler::HandleMeshPoint(DGUS_VP_Variable &var, void *val_ptr) {
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UpdateMeshValue(x, y, z);
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ExtUI::setMeshPoint({ x, y }, z);
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RequestSaveSettings();
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}
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const uint16_t* DGUSLCD_FindScreenVPMapList(uint8_t screen) {

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