forked from Electr0Gunner/PvZ-QotL-Widescreen
-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathGameConstants.h
96 lines (85 loc) · 4.37 KB
/
GameConstants.h
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
#pragma once
constexpr const double PI = 3.141592653589793;
const int BOARD_WIDTH = 1280; // PC : 800 - Console : 1280
const int BOARD_HEIGHT = 720; // PC : 600 - Console : 720
const int BOARD_OFFSET_X = 220; // PC : 220
const int BOARD_OFFSET_Y = 60; // Console : 60
const int BOARD_ADDITIONAL_WIDTH = 240; // Console : 240
const int WIDE_BOARD_WIDTH = 800 + BOARD_ADDITIONAL_WIDTH; // PC : 800 - Console : 800
const int BOARD_EDGE = -100 + BOARD_ADDITIONAL_WIDTH;
const int BOARD_IMAGE_WIDTH_OFFSET = 1180 + BOARD_ADDITIONAL_WIDTH;
const int BOARD_ICE_START = 800 + BOARD_ADDITIONAL_WIDTH;
const int LAWN_XMIN = 40;
const int LAWN_YMIN = 80;
const int HIGH_GROUND_HEIGHT = 30;
const int STREET_ZOMBIE_START_X = 1020; // PC: 830 - Console : 1000
const int STREET_ZOMBIE_ROOF_START_X = 900;
const int STREET_ZOMBIE_START_Y = 70;
const int STREET_ZOMBIE_GRID_SIZE_X = 30; // PC : 56 - Console : 30
const int STREET_ZOMBIE_GRID_SIZE_Y = 90;
const int STREET_ZOMBIE_ROOF_OFFSET = 15; // PC : 30 - Console : 15
const int ROOF_POLE_START = WIDE_BOARD_WIDTH + 70 - BOARD_ADDITIONAL_WIDTH;
const int ROOF_POLE_END = -BOARD_WIDTH;
const int ROOF_TREE_START = WIDE_BOARD_WIDTH + 130 - BOARD_ADDITIONAL_WIDTH;
const int ROOF_TREE_END = -670;
const int SEEDBANK_MAX = 10;
const int SEED_BANK_OFFSET_X = 0;
const int SEED_BANK_OFFSET_X_END = 10;
const int SEED_CHOOSER_EXTRA_HEIGHT = 120;
const int SEED_CHOOSER_OFFSET_Y = 720; // PC : 516 - Console : 720
const int SEED_PACKET_WIDTH = 50;
const int SEED_PACKET_HEIGHT = 70;
const int IMITATER_POS_X = 459;
const int IMITATER_POS_Y = 503;
const int IMITATER_DIALOG_WIDTH = 500;
const int IMITATER_DIALOG_HEIGHT = 600;
const int ADVENTURE_AREAS = 5;
const int LEVELS_PER_AREA = 10;
const int NUM_LEVELS = ADVENTURE_AREAS * LEVELS_PER_AREA;
const int FINAL_LEVEL = NUM_LEVELS;
const int FLAG_RAISE_TIME = 100;
const int LAST_STAND_FLAGS = 5;
const int ZOMBIE_COUNTDOWN_FIRST_WAVE = 1800;
const int ZOMBIE_COUNTDOWN = 2500;
const int ZOMBIE_COUNTDOWN_RANGE = 600;
const int ZOMBIE_COUNTDOWN_BEFORE_FLAG = 4500;
const int ZOMBIE_COUNTDOWN_BEFORE_REPICK = 5499;
const int ZOMBIE_COUNTDOWN_MIN = 400;
const int ZOMBIE_CLIPRECT_WIDTH = BOARD_WIDTH - 45;
const int FOG_BLOW_RETURN_TIME = 2000;
const int SUN_COUNTDOWN = 425;
const int SUN_COUNTDOWN_RANGE = 275;
const int SUN_COUNTDOWN_MAX = 950;
const int SURVIVAL_NORMAL_FLAGS = 5;
const int SURVIVAL_HARD_FLAGS = 10;
const int STORESCREEN_ITEMOFFSET_1_X = 422 + BOARD_ADDITIONAL_WIDTH;
const int STORESCREEN_ITEMOFFSET_1_Y = 206 + BOARD_OFFSET_Y;
const int STORESCREEN_ITEMOFFSET_2_X = 372 + BOARD_ADDITIONAL_WIDTH;
const int STORESCREEN_ITEMOFFSET_2_Y = 325 + BOARD_OFFSET_Y;
const int STORESCREEN_ITEMSIZE = 74;
const int STORESCREEN_COINBANK_X = 650 + BOARD_ADDITIONAL_WIDTH * 2;
const int STORESCREEN_COINBANK_Y = 559 + BOARD_OFFSET_Y * 2;
const int STORESCREEN_PAGESTRING_X = 470 + BOARD_ADDITIONAL_WIDTH;
const int STORESCREEN_PAGESTRING_Y = 500 + BOARD_OFFSET_Y * 2;
////////////////////////////////////////////////////////////
/// QOTL VARIABLES ///
////////////////////////////////////////////////////////////
const int ADVANCEDOPTIONS_MAX_PAGES = 4;
const int ADVANCEDOPTIONS_PAGE_Y = 355;
const int ADVANCEDOPTIONS_SPEED_X = 284;
const int ADVANCEDOPTIONS_SPEED_Y = 128;
const int SPEED_MODIFIER_MIN = 2;
const int SPEED_MODIFIER_MAX = 9;
const bool HAS_QUICKPLAY = true;
const bool HAS_ACHIEVEMENTS = true;
const bool HAS_PAGE_SELECTOR = true;
const bool HAS_FAST_FORWARD_BUTTON = true;
////////////////////////////////////////////////////////////
/// ENHANCED VARIABLES ///
////////////////////////////////////////////////////////////
const bool SHOULD_FOG_COVER_FULLY = false; // Console : false
const bool USE_OLD_STYLE_SEEDPACKET = false; // PC : true - Console : false
const bool USE_OLD_STYLE_TOOLTIP = false; // PC : true - Console : false
const bool USE_ZOMBIE_SEED_VARIANT = true;
const bool USE_CONSOLE_SEED_VARIANTS = true; // PC: false - Console : true
const int MAX_CONTROLLERS = 2;